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Messages - theherooftime796

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1
Share your theme / Re: HyperFE (Working Title)
« on: April 06, 2018, 03:30:53 PM »
I'm still slowly working on it but I wouldn't expect a release anytime soon (every collection has a platform video which is constructed in After Effects, and i've only done about 6 or so of them)

2
Share your theme / Re: HyperFE (Working Title)
« on: March 19, 2018, 06:40:30 PM »
Cheers!  :) Although I've reassessed my menu and I'm not sure I want to fade the current video out when scrolling anymore, the option for an "onScrollFinish" animation is still very relevant to me.

3
Share your theme / Re: HyperFE (Working Title)
« on: March 18, 2018, 03:48:05 PM »
I've been messing around with the menuScrollReload attribute and it's given me a few ideas for possible features to improve my theme (and hopefully others).

Firstly, a way to manipulate the volume of reloadableVideo elements. I am trying to make it so that videos fade to black when I scroll the menu. This is all well and good, but you can still hear the sound! Ideally, videoVolume would be an attribute (with values 0 - silent, to 100 - full volume) which could be applied to a game video, and changed using the existing animation facilities within retrofe.

e.g :
   <reloadableVideo imageType="screenshot" alpha="1" x="204" y="310" height="585" width="765" layer="2" videoVolume=100>
      <onHighlightEnter>
         <set duration=".25">
            <animate type="alpha" to="1" algorithm="easeinquadratic"/>
            <animate type="videoVolume" to="100"/>
         </set>
      </onHighlightEnter>
      <onMenuScroll>
         <set duration=".25">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
            <animate type="videoVolume" to="0"/>
         </set>
      </onMenuScroll>
   </reloadableVideo>



Secondly, the ability to play an animation upon a reloadableScrollingText attribute finishing scrolling would be great. You could use onMenuIdle animations to cause game information (title, year, manufacturer, etc.) to fade out after a period of time, and then story text to appear in its place. Then, when the story text finishes scrolling, another animation would be triggered to cause the story text to fade out and other details to fade back in.

The animation type would be "<onScrollFinish>" or something similar (ideally linked to a specific scrolling text element with an attribute) - e.g. <onScrollFinish scrollingText="story"> would cause an animation to be played only once the story text finishes scrolling.
 
Hope this makes sense and even if you think these are halfway sensible features, don't feel any pressure to implement them right away.

4
Share your theme / Re: HyperFE (Working Title)
« on: February 16, 2018, 09:52:54 PM »
Quote
Automatic playlists are still on the to-do list.
Nice! Definitely near the top of my list of anticipated features
Quote
Animations can be interrupted for menu scrolling, but not for selecting a game or menu entry.
Unfortunate, but not unexpected.

Somewhat off-topic, but I'm interested as to what other big planned features are currently in the works?

5
Share your theme / Re: HyperFE (Working Title)
« on: February 14, 2018, 07:39:24 PM »
Quote
Thanks for working on this!  I love how clean it is!

My only comments (and I have this issue with a lot of themes). 
- I wish the cartridges and covers don't cover the menu titles when you stop scrolling;  Sometimes I pause to look at the titles, and they get overwritten too quickly; possible having smaller versions of them near the videos would be simpler (non popup)
- It would be good to know which playlist you're scrolling

Again these are personal preferences...

Can't wait to try it out!
I've been considering implementing a playlist indicator but haven't exactly decided where such a thing would be located without cluttering the interface too much. Although, to be fair I haven't exactly messed around too much with playlists in general. Ideally, RetroFe (or RetroFest?) would be able to generate playlist files automatically from a particular variable (by genre or age rating, for example).

I have actually discussed a possible implementation for more convenient, automatic playlists before:
http://retrofe.nl/SMF/index.php?topic=214.0
I'm not exactly sure how feasible such a feature would be, but I'd be very willing to discuss it in more detail with Pieter.

As for the cover/cartridge art obstructing the wheels, I can't say it bothers me too much. The larger art which leaves little negative space is much more to my tastes, but I'd be willing to take suggestions considering alternative versions of the theme when the primary one is released (no ETA on that though, I'm just slowly working away whenever I have free time).

Alternatively, I could make it so that the art does fly in until the game wheels have totally faded out (and perhaps extend the time it takes for them to do so). However, with my current implementation, this would make the time until you can start a game substantially longer (as the animation would have to complete before any action is taken). The current anim duration is already pushing it, and is a definite weakness of my theme (which could perhaps be remedied with onMenuIdle animations?? Can these be interrupted to start games / scroll menu / enter submenu) - Pieter? Something I should definitely look into anyhow.

6
Share your theme / Re: HyperFE (Working Title)
« on: February 12, 2018, 10:39:04 AM »
Oh yeah, I remember reading that menuScrollReloaded got added but haven't grabbed the new executable yet. Must do that now. In regards to new theme features, how difficult would it be to have horizontal reloadableScrollingText to only scroll when the length of the string exceeds the length of the container (you know, for those pesky longer titles). I'm sure there's more useful features but I can't think of any at the moment.

7
Share your theme / HyperFE (Working Title)
« on: February 11, 2018, 05:48:44 PM »
I've noticed a lack of theme development on this sub lately, and although the theme I'm working on is far from complete (it pretty much requires manual configuration per collection in order to have artwork display the way I want it), I thought I should share my progress to stimulate some discussion.

I'm currently calling the theme "HyperFE", as it is bringing a lot of the design from my favourite 16:9 Hyperspin themes while leveraging the increased functionality and native widescreen support of RetroFE. While similar in intention to the existing static RetroSpin theme (which I used as a base), it is rather different in execution and contains 99% original code.

True to its HyperSpin roots, it is an artwork heavy theme with a lot of flash.

Any constructive criticism would be greatly appreciated.

Video: https://youtu.be/Ga0ojB5OyWE
Screenshots:






(Full Album - https://imgur.com/a/krzCt)


Please Note that some artwork and videos are still missing.

Additional credit goes to:
  • CriticalCid from the LaunchBox forums, for his guidance in designing menu videos in After Effects
  • the designers of the original HyperSpin themes (mainly Stypelus)
  • dougan78 for the RetroSpin Static theme

Also, any reason why [spoiler][/spoiler] tags don't work on this forum?

8
Feature Requests / Suggestions / Convenient Playlists
« on: July 28, 2017, 03:28:00 PM »
Would it be possible to implement playlists where, instead of having to type out every game of a particular category, such as genre, you could simply mention the variable(s) which should be included and RetroFE could construct a list of games on the fly.

For example, for a "Zelda Games.txt" playlist file, it could be structured like this:

title="Legend of Zelda"
title="Zelda II"

where "=" refers to if a title includes a particular string. Therefore, each game with either of the strings "Legend of Zelda" or "Zelda II" in their title in a collection will be displayed when the playlist is loaded.

Alternatively, and more usefully, this could be used for genre playlists.
E.g. "Sports.txt" would include:

genre="Sports"
genre="Sports/Snowboarding"
genre="Sports/Basketball"
genre="Sports/Soccer"
etc,etc.

Thus every game of these genres would be displayed upon loading the playlist.

Finally, this functionality could be extended to other labels such as numberPlayers, rating, year, etc. All of this information would be sourced from the meta.db of course.

Hope I was clear and no rush Pieter - I'm sure you've got a long list of planned features already. Keep up the great work!  :D

9
Help / Re: reloadableScrollingText for titles
« on: July 20, 2017, 10:46:06 AM »
Also, is there any chance that we could get a scrollingText attribute which causes the text to loop and continuously scroll, rather than disappearing and then reappearing suddenly?

10
Help / Re: reloadableScrollingText for titles
« on: July 18, 2017, 01:38:35 PM »
Ok thanks. Looking forward to it

11
Help / reloadableScrollingText for titles
« on: July 18, 2017, 12:07:06 PM »
I have my theme set up to display game titles as reloadableScrollingText elements. This is great for displaying overly long titles in full but in the case of shorter names ( e.g Contra (USA) ) it looks really unnecessary and out of place.

I'm wondering if it's possible to display these titles as regular, non-scrolling text when they fit within the maxWidth defined by the layout, but scrolling text when they exceed it.

12
Announcements / Re: RetroFE 0.8.0
« on: April 30, 2017, 11:09:28 AM »
I'd say just include them for those who want to use them. I wouldn't mind creating universal and system specific genre videos for use in my own theme and others if such an option was made available in RetroFE.

13
Announcements / Re: RetroFE 0.8.0
« on: April 29, 2017, 10:11:11 PM »
I'm aware as to what is possible with playlists, etc. The main feature that I'm discussing is that of a dedicated genre menu which loads upon pressing a genre key, as well as scraping from hyperlist system and genre xml's to do the mentioned filtering. Stuff like the visible add to favourites option is really just flair, adding more avenues for ui customisation. As I said, I don't expect much to come of this, but you asked for some detailed ideas and I tried to provide them.  :D

14
Announcements / Re: RetroFE 0.8.0
« on: April 29, 2017, 01:48:18 PM »
How about, upon pressing a dedicate genre key, it loads a separate menu, with entries either defined by those in the genre tags of the system xmls, or alternatively from individual genre xml files (e.g. RetroFE\meta\hyperlist\genre\%SYSTEM_NAME%\Strategy.xml).

By doing this we could use the genres already compiled by the expansive hyperlist project.

 If a game is listed in a dedicated genre file, that should take priority over the system xml's. If a game is listed in multiple genre xml's, it should be displayed in both genres in the menu

A universal layout for the genre menu could be defined using genreMenu tags in the main layout.xml, and could feature dedicated reloadableVideos,images, logos,etcas the themer desires (could be found in _common\genre_artwork or "collection name"\genre_artwork depending on mode attribute)

Alternatively, each system could have a unique genre menu set up, loaded from layouts\"layout name"\collections\"collection name"\layout\layout.xml or a dedicated genreMenu.xml (i'm not sure which would be better).

Upon loading a genre (e.g. Strategy), it would use the same assets and layout as the current collection (just as if we had loaded a collection from the main menu with all games displayed), the only difference being that all games which do not possess the correct genre are filtered out and not displayed.

Favourites could be displayed in the genre menu as well (perhaps at the top), but, as before, can also be accessed easily through the nextPlaylist control (which seems to only load the favourites playlist and not any genres, maybe it could do with being renamed for clarity, but keeping the old name for legacy purposes) and games can be added with the addPlaylist (addFavourites) control.

Perhaps we could also get a general "favourites" control, which overlays a (customisable) menu over the current view with the option to view favourites or add the selected item to favourites, it would help to make the options more visible and understandable to general users, without having to clutter a theme with many control prompts.
This functionality could also be used to add an optional "exit menu" upon pressing the quit key on the main menu, although I would definitely prioritise the genre features.

Sorry for the long post. I'm not sure if this would fit the needs of all users, and i don't expect anything similar to be coming any time soon. I just wanted to share some ideas and let everyone else discuss what they think should be done. :) If you need me to clarify anything, just ask and I'll try to reply explaining myself.

15
Announcements / Re: RetroFE 0.8.0
« on: April 29, 2017, 11:54:51 AM »
Could we ever anticipate seeing a dedicated menu for favourites / filtering collections by genres. I want to know so I can anticipate it in the future and build around it for my skin.

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