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Topics - ginzu

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1
Help / can't exit retrofe
« on: November 21, 2022, 04:45:10 PM »
Hello,

i reinstall retrofe using the last build and whe i click "q" nothing happen....

in my controls.conf :

Code: [Select]
right = joy0Hat0Right, joy1Hat0Right, joy2Hat0Right, joy3Hat0Right, joy1Axis0+, joy0Axis0+, joy2Axis0+, joy3Axis0+, Right
left = joy0Hat0Left, joy1Hat0Left, joy2Hat0Left, joy3Hat0Left, joy1Axis0-, joy0Axis0-, joy2Axis0-, joy3Axis0-, Left
down = joy0Hat0Down, joy1Hat0Down, joy2Hat0Down, joy3Hat0Down, joy1Axis1+, joy0Axis1+, Down
up = joy0Hat0Up, joy1Hat0Up, joy2Hat0Up, joy3Hat0Up, joy1Axis1-, joy0Axis1-, Up
pageDown = joy1Button3, joy0Button3, joy2Button3, joy3Button3
pageUp = joy1Button2, joy0Button2, joy2Button2, joy3Button2
letterUp = joy1Button5, joy0Button5, joy2Button5, joy3Button5
letterDown = joy1Button4, joy0Button4, joy2Button4, joy3Button4
#nextPlaylist =
addPlaylist = f
removePlaylist = r
#random = joy1Button5, joy0Button5, joy2Button5, joy3Button5, R
select = joy1Button0, joy0Button0, joy2Button0, joy3Button0, Return
back = joy1Button1, joy0Button1, joy2Button1, joy3Button1, Escape
quit = Q


everything works like a charm except i must exit with ctrl+alt+sup ....

i can't quit using the "q" letter.

thank you for your help.




2
Help / Sub collections not working correctly
« on: September 26, 2021, 11:03:30 PM »
 :) Hi there!

It has been several years since I have touched my retrofe config.
In the meantime, my pc has been reinstalled once.
Since then, my sub collections no longer launch games .. any idea?

My retrofe/collection/main.txt :

MAME_0220
Ringedge
NEO_GEO
PopCap
Fighting
MAME_beatthemall
Shmups
Sammy Atomiswave
Taito type X
Nesica
Sega Genesis
Nintendo Entertainment System

Example: the sub NEO_GEO won't launch the games.

inside collection/NEO_GEO/settings.conf :
Code: [Select]
# Uncomment and edit the following line to use a different ROM path.
#list.path = %BASE_ITEM_PATH%\%ITEM_COLLECTION_NAME%\roms
list.includeMissingItems = false
list.extensions = zip
list.menuSort = yes

launcher = MAME

#metadata.type = MAME


#media.screenshot      = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\screenshot
#media.screentitle     = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\screentitle
#media.artwork_back    = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\artwork_back
#media.artwork_front   = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\artwork_front
#media.logo            = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\logo
#media.medium_back     = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\medium_back
#media.medium_front    = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\medium_front
#media.screenshot      = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\screenshot
#media.screentitle     = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\screentitle
#media.video           = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\medium_artwork\video
#media.system_artwork  = %BASE_MEDIA_PATH%\%ITEM_COLLECTION_NAME%\system_artwork

But in my collection/MAME_0220/settings.conf :

Code: [Select]
###############################################################################
# The location of where your ROM items exist. Examples:
list.path = G:\Download\MAME_BRUCE\roms
#list.path = ..F:\JEUX\ROMS_MAME_0193                (relative path to root of FE dir)
#
# If BASE_ITEM_PATH=D:/ROMs and the name of this collection is named "Arcade"
# then the configuration below will search in D:/ROMs/Arcade
###############################################################################
#list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%/roms

###############################################################################
# If a game is specified in include.txt then it will be included in the list
# regardless of if the rom actually exists or not. Set this variable to false
# to exclude any items that cannot be found.
###############################################################################
list.includeMissingItems = false

###############################################################################
# Extensions are comma separated without spaces
###############################################################################
list.extensions = zip

###############################################################################
# If a menu.xml file exists, it will display the menu alphabetically. To
# not auto-sort the menu items alphabetically, set the following to false.
# This does not apply to how your ROMs are sorted.
###############################################################################
list.menuSort = true

###############################################################################
# The executable to run when an item in a collection item is selected
###############################################################################
launcher = %ITEM_COLLECTION_NAME%

###############################################################################
# On default, MAME roms are not clearly named. We need to use the MAME
# metadata for them.
###############################################################################
metadata.type = %ITEM_COLLECTION_NAME%

###############################################################################
# Default media paths to scan for artwork. Uncomment and edit to override
# the default values.
#
# media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
# media.screentitle   = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
# media.artwork_back  = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_back
# media.artwork_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_front
# media.logo          = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/logo
# media.medium_back   = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_back
# media.medium_front  = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_front
# media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
# media.screentitle   = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
# media.video         = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/video
###############################################################################

media.logo            = G:\Media\MAME\Images\Wheel
media.logo            = G:\Media\MAME\Images\Wheel
media.video           = G:\Media\MAME\Video
media.artwork_front   = G:\Media\MAME\Images\arcade flyers

Games are well listed in my /collections/NEO_GEO/MAME.sub and they show up correctly in the frontend.
When i click on the game, they won't launch.

games only start from the MAME_0220 collection list.

I also tried to change launcher =MAME with launcher = %ITEM_COLLECTION_NAME% .... in the NEO_GEO collections/settings.conf file.

 :o  what 's happening ?  it worked like that before......

i attached the log file where i can see the following message :
(
[2021-09-26 23:56:01] [ERROR] [Launcher] Failed to find launcher executable (launcher: MAME executable: )
but i don't understand ....

within the /retrofe/launcher/MAME_0220 :
executable = F:\Emulators\MAME_0220\arcade64.exe
arguments = "%ITEM_NAME%"

thank you.    :-\

3
Help / Teknoparrot Loader help
« on: March 17, 2018, 11:30:44 AM »
hi all!

is anyone here be able to launche Teknoparrot (A Loader for recent Ringedge/Ringwide Namco Es3 system) from retro fe?

i gave some tries but without any success...

any help would be  appreciated.

my configuration :

launcher : ringedge.conf

Code: [Select]
executable = F:\Emulators\TeknoParrot_1.32\TeknoParrotUi.exe
#executable = F:\Emulators\TeknoParrot_1.32\ParrotLoader.exe  (this didn't work too)
arguments = --profile="%ITEM_FILEPATH%"


my \collection\Ringedge\settings.conf:

Code: [Select]
###############################################################################
# The location of where your ROM items exist. Examples:
#list.path = ..\JEUX\ROMS RINGEDGE\LAUNCHER
list.path = F:\Emulators\TeknoParrot_1.32\GameProfiles
# list.path = ../ROMs/MAME                (relative path to root of FE dir)
#
# If BASE_ITEM_PATH=D:/ROMs and the name of this collection is named "Nintendo
# Entertainment System" then the configuration below will search in
# "D:/ROMs/Nintendo Entertainment System"
###############################################################################
# list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%/roms

###############################################################################
# If a game is specified in include.txt then it will be included in the list
# regardless of if the rom actually exists or not. Set this variable to false
# to exclude any items that cannot be found.
###############################################################################
list.includeMissingItems = false

###############################################################################
# Extensions are comma separated without spaces
###############################################################################
list.extensions = xml,exe,lnk,ahk,bat
###############################################################################
# If a menu.xml file exists, it will display the menu alphabetically. To
# not auto-sort the menu items alphabetically, set the following to false.
# This does not apply to how your ROMs are sorted.
###############################################################################
list.menuSort = true

###############################################################################
# The executable to run when an item in a collection item is selected
###############################################################################
launcher = %ITEM_COLLECTION_NAME%


metadata.type = %ITEM_COLLECTION_NAME%

###############################################################################
# Default media paths to scan for artwork. Uncomment and edit to override
# the default values.
#
# media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
# media.screentitle   = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
# media.artwork_back  = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_back
# media.artwork_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_front
# media.logo          = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/logo
# media.medium_back   = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_back
# media.medium_front  = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_front
# media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
# media.screentitle   = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
# media.video         = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/video
###############################################################################

media.logo            = ..\Media\%ITEM_COLLECTION_NAME%\Images\Wheel
media.video           = ..\Media\%ITEM_COLLECTION_NAME%\Video


as you can see my list.path point to the game profile (not the roms exe) as recomanded by the author of the loader in the readme file.
this part is well recognized by retrofe (see the log file below)


if i try  win+r and  paste this => F:\Emulators\TeknoParrot_1.32\TeknoParrotUi.exe , the loader start as expected

but in my logs file from retrofe , the logs tell me this :

Code: [Select]
[2018-03-17 12:03:47] [INFO] [RetroFE] Version 0.8.14 starting
[2018-03-17 12:03:47] [INFO] [RetroFE] OS: Windows
[2018-03-17 12:03:47] [INFO] [RetroFE] Absolute path: F:\RetroFE
[2018-03-17 12:03:47] [INFO] [Configuration] Importing "F:\RetroFE\settings.conf"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "fullscreen" = "no"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "horizontal" = "stretch"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "vertical" = "stretch"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "layout" = "GLaDOS-16x9-2.0"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "hideMouse" = "yes"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "showParenthesis" = "yes"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "showSquareBrackets" = "yes"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "firstCollection" = "Main"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "autoFavorites" = "true"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "videoEnable" = "yes"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "videoLoop" = "45"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "exitOnFirstPageBack" = "no"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "attractModeTime" = "45"
[2018-03-17 12:03:47] [INFO] [Configuration] Dump: "rememberMenu" = "yes"
[2018-03-17 12:03:47] [INFO] [Configuration] Importing "F:\RetroFE\controls.conf"

-----------------------------------------------------------
because of this error on the forum :
The following error or errors occurred while posting this message:
The message exceeds the maximum allowed length (20000 characters).
i had to reduce this log file , sorry

----------------------------------------------------------
[2018-03-17 12:03:48] [INFO] [Database] Opened database "F:\RetroFE\meta.db"
[2018-03-17 12:03:49] [INFO] [Layout] Initialized
[2018-03-17 12:03:49] [INFO] [Layout] Initializing F:\RetroFE\layouts\GLaDOS-16x9-2.0\layout.xml
[2018-03-17 12:03:49] [INFO] [Layout] Layout resolution 1920x1080 (scale 1x1)
[2018-03-17 12:03:50] [INFO] [Layout] Initialized
[2018-03-17 12:03:50] [INFO] [CollectionInfoBuilder] Checking for "F:\RetroFE\collections\Main\include.txt"
[2018-03-17 12:03:50] [INFO] [CollectionInfoBuilder] Scanning directory "F:\RetroFE\collections\Main\roms"
[2018-03-17 12:03:50] [INFO] [Menu] Found: "F:\RetroFE\collections\Main\menu.txt"
[2018-03-17 12:03:54] [INFO] [Layout] Initializing F:\RetroFE\layouts\GLaDOS-16x9-2.0\collections\Ringedge\layout\layout.xml
[2018-03-17 12:03:54] [INFO] [Layout] could not find layout file: F:\RetroFE\layouts\GLaDOS-16x9-2.0\collections\Ringedge\layout\layout.xml
[2018-03-17 12:03:54] [INFO] [CollectionInfoBuilder] Checking for "F:\RetroFE\collections\Ringedge\include.txt"
[2018-03-17 12:03:54] [INFO] [CollectionInfoBuilder] Scanning directory "F:\Emulators\TeknoParrot_1.32\GameProfiles"
[2018-03-17 12:03:54] [INFO] [Menu] Found: "F:\RetroFE\collections\Ringedge\menu.txt"
[2018-03-17 12:03:58] [INFO] [Launcher] Checking to see if "F:\Emulators\TeknoParrot_1.32\GameProfiles\ID7.xml" exists  [Yes]
[2018-03-17 12:03:58] [INFO] [Launcher] Attempting to launch: "F:\Emulators\TeknoParrot_1.32\TeknoParrotUi.exe" --profile="F:\Emulators\TeknoParrot_1.32\GameProfiles\ID7.xml"
[2018-03-17 12:03:58] [INFO] [Launcher]      from within folder: F:\Emulators\TeknoParrot_1.32
[2018-03-17 12:03:58] [ERROR] [Launcher] Failed to run: F:\Emulators\TeknoParrot_1.32\TeknoParrotUi.exe
[2018-03-17 12:03:58] [INFO] [Launcher] Completed
[2018-03-17 12:03:58] [ERROR] [Launcher] Failed to launch.
[2018-03-17 12:03:58] [DEBUG] [Page] Allocating graphics memory
[2018-03-17 12:03:58] [DEBUG] [Page] Allocate graphics memory complete
[2018-03-17 12:04:03] [INFO] [Launcher] Checking to see if "F:\Emulators\TeknoParrot_1.32\GameProfiles\ID6.xml" exists  [Yes]
[2018-03-17 12:04:03] [INFO] [Launcher] Attempting to launch: "F:\Emulators\TeknoParrot_1.32\TeknoParrotUi.exe" --profile="F:\Emulators\TeknoParrot_1.32\GameProfiles\ID6.xml"
[2018-03-17 12:04:03] [INFO] [Launcher]      from within folder: F:\Emulators\TeknoParrot_1.32
[2018-03-17 12:04:03] [ERROR] [Launcher] Failed to run: F:\Emulators\TeknoParrot_1.32\TeknoParrotUi.exe
[2018-03-17 12:04:03] [INFO] [Launcher] Completed
[2018-03-17 12:04:03] [ERROR] [Launcher] Failed to launch.
[2018-03-17 12:04:03] [DEBUG] [Page] Allocating graphics memory
[2018-03-17 12:04:03] [DEBUG] [Page] Allocate graphics memory complete

recommandations from the author of Teknoparrot Loader to launch it from a cmd line are :
Code: [Select]
ParrotUI: Now you can run games directly from the commandline with game running or just i/o emulation mode.
  Parameters: To select game profile, use: --profile=. Example: --profile=sr3.xml
  Parameters: To run in the test mode (if supported), use: --test
  Parameters: To run game with only I/O emulation (running parrotloader.exe yourself via script for example), use: --emuonly
  EXAMPLES:
  Parameters: To run game directly from command line: ParrotUi.exe --profile=sr3.xml
  Parameters: To run game directly from command line to test menu: ParrotUi.exe --profile=sr3.xml --test
  Parameters: To run game I/O emulation only (still needs TeknoParrot.dll injected): ParrotUi.exe --profile=sr3.xml --emuonly
  SIMPLE!

you must know that there is an error in the readm file from the author : there isn't any ParrotUi.exe inside this folder, there is only TeknoParrotUi.exe  (i give a try with ParrotUi.exe too)

if i run  this command : win+r and paste : F:\Emulators\TeknoParrot_1.32\TeknoParrotUi.exe --profile=sr3.xml    it work great.  and the game launch   :o


 :-[


4
Hi,

I don't know if someone already ask about this feature.
But, is there a method to create list by kind of games? Not a list by emulator only..
If not, i think it would be a very good option.

Thank you  ::)





5
General Discussion & Help / trackball and mouse axis feature
« on: June 17, 2017, 11:01:56 AM »
Hello community,

i was wondering if someday we will have the following feature to move into the frontend:

mouse axis left/right  to select in the main menu and  mouse axis  up/down in the sub menu 'wheel select'

i have taken a look here =mouse&s[]=axis]http://www.retrofe.nl/wiki/doku.php?id=controls&s[]=mouse&s[]=axis to see if  i missed something  but i think no.    :-\

Peter,  do you think i could hope it will be implemented in a futur day?

i personnaly use  this revision : [RetroFE] Version 0.8.3


why do i ask you this feature? i pesonnaly own a trackball (i think i am not alone in this case), and  for  obscure reason of multiple controller wired on my pannel, in some case i experiment the shift of my controllers. if i could use the trackball to select the games or the system i want, i will bypass this issue.

if it is not going to be implemented one day, i think i will add definitively some new button on my pannel wired on a keyboard hack to bypass this and select item with it.

thank you

ginzu

6
Hello everybody!   ;)

(i am in the right forum this time)

I have an issue when i Want to launch my TTX games.
I use Lnk shortcuts as extension type for my games.
This issue occur only with the  Lnk shortcuts coming from a .bat file. If i launch a shortcut directly from an exe file, it is working fine and launch the game properly
The problem  is that i have to use some bat files because some games need to be  launched with a préfix in the command line  example:  typex_loader game.exe

Retrofe stay in the background (i hear the intro music continuing playing or a bug occur)
Then when i stop the game, retrofe make an appcrash

Any Help would be appreciated

Thank you.  ::)

 :P

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