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Topics - firewater

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General Discussion & Help / How to run on macOS?
« on: Today at 07:04:12 AM »
I'm switching to macOS, and I'm wondering how to go about migrating RetroFE. I imagine most files are the same, some arguments will change and so on, but really the one thing I'm interested is how to even get it running. The site says I have to compile it myself, but I have no clue as to how that is done, or where the code I'm meant to compile is hosted. Would kindly appreciate any pointers!

Help / Display number of games in collection
« on: December 18, 2018, 06:28:48 PM »
I'm looking for a way to display the number of games on a given collection in the main menu.  Is there a function that can do this? Closest I could find was:

<reloadableText type="collectionSize" alpha="1" x="890" y="610" font="fonts/Helvetica-Bold.ttf" fontSize="36" loadFontSize="36" fontColor="FFFFFF" layer="2" menuIndex="0" xOrigin="left">

but it refers to the number of entries on the playlist, so it only displays the amount of games once you enter the collection.

General Discussion & Help / Playlists
« on: July 24, 2018, 11:00:35 PM »
Hey guys, I was wondering if it was possible to create some type of "major container". Basically my use is that I want to structure my collection between two major entries: Platforms / Playlists. So inside Platforms, Super Nintendo, Sega Genesis, etc one by one. And inside playlists, stuff like Favorite Games, Multiplayer, and so on. I've never dabbled with even creating a basic playlists so I don't know how this is done.

Feature Requests / Suggestions / Single instance
« on: March 19, 2018, 03:33:48 AM »
Hey guys. I wanted to say I'd appreciate a way to have RetroFE be limited to one instance only.

A use case scenario is for a remote controller to launch RetroFE by opening it's .exe. Opening it works fine, but if I switch to another program (all of which are in single instance mode) by opening their .exe from the remote, and then I want to go back to RetroFE from the controller, this second opening of RetroFE's .exe will launch a second instance, rather than going back to the first one.

General Discussion & Help / Launch a program from the "collection"
« on: January 02, 2018, 10:17:22 PM »
Hey guys. I'm talking about the main menu that you would normally use to enter a system and then the games. Except instead of entering a system, I'd like the menu entry to launch a program - for example a "Steam" entry that opens Steam.exe. How would I go about doing this?

General Discussion & Help / Running MAME
« on: December 12, 2017, 02:05:39 AM »
I'm switching from RA MAME because I'm having issues with the joystick there, so I'm wondering how to run standalone MAME. I tried:

Code: [Select]
executable = C:\Program Files\MAME\mame64.exe
arguments = %ITEM_NAME%

without luck.

General Discussion & Help / Dolphin
« on: August 14, 2017, 03:37:31 PM »
Anyone has Dolphin configured so that it runs straight into the game? By default, it seems you to display the GUI on top of the game, so you gotta Alt+Tab into it.

General Discussion & Help / Anyone has a DS4 "R2" working on the menu?
« on: August 11, 2017, 07:11:32 AM »
Literally the sole input that I can't get to detect, all the others work great. "L2" is "joy0Axis2+". You'd think "joy0Axis2-" does it, but when I include it RetroFE goes crazy after 1 second on startup, moving up and down automatically. Tried toying around with the Deadzone, changing the value from "50", but no luck.

General Discussion & Help / select.wav doesn't work with latest .exe
« on: August 09, 2017, 01:18:04 AM »
No sound after selecting. Same configuration works on 0.80.

Help / Looping moving element
« on: July 12, 2017, 01:31:58 PM »
I'm wondering if there's a way to have an element enter the screen from the left, slowly move until disappearing into the right, and then start again. Essentially the use I'd give it is something like what you see on this picture (to have all the covers moving on a loop in the background):

Share your theme / Ultra
« on: July 12, 2017, 01:17:09 PM »
This theme has a very specific goal in mind: to be functional and look good with no metadata. I've settled on this as my philosophy for frontends because to my perception, it is unfeasible to have the majority of our games with appropriate metadata within even the next 10 years (too many obscure games, lack of worldwide organization regarding standards, etc), and therefore including metadata as part of the design will invariably leave you with games were you will see no video, you'll have a low-quality scan of the cover, no logo, etc, which to me looks terribly awkward due to lots of blank gaps on screen and logo-no logo-logo-logo-no logo-no logo type of scenarios. Some other things addressed were trying to pass bad quality videos as presentable, the avoidance of repeated info, and the avoidance of unnecessary info.

I realize this is a very specific mindset, so here's a very specific theme for very specific people:!OAlVhBTK!yeR-gzsH61lyMcYIbzvxNxaMsxCQUVLA8zy1Pssv2fs

People who download it may find themselves having to rename the layout folders, as I use somewhat unorthodox names (always the original name ie. 'Atari Video Computer System' instead of 'Atari 2600'). I'm not nearly satisfied with it, but it works at a basic level.

General Discussion & Help / Wii U names
« on: July 02, 2017, 07:52:39 AM »
How do you guys handle this console? Names for the files used by the emulator to open the game are rather inconvenient for FrontEnd purposes. For example Super Mario Maker one is called "Block.rpx", and Smash Bros. has both "cross_f.rpx" and "surf.rpx". I could fix them up with an hyperlist entry, but I'm afraid more games will have these same names, not to mention I fully expect another game to have a handful of these .rpx files which will turn rather tiring for "exclude" purposes (which I already have to deal wtih because I don't want cross_f and surf to translate into listing Smash Bros twice).

Also worth mentioning that since they have a folder-based structure, having many games will mean many folders which will lead to RetroFE taking a long time to enter the system (due to having to read hundreds of files in all these folders). This is fixed on Windows by making .lnk files, but that doesn't work here, I don't think.

General Discussion & Help / Open Citra fullscreen/maximized
« on: June 29, 2017, 02:24:45 AM »
Anybody knows a way to do this? I tried making a .lnk to citra.exe with "Start maximized" on the properties, but it won't open it as the launcher.

General Discussion & Help / PC/Windows hyperlist
« on: June 23, 2017, 02:30:19 PM »
Does anybody know if such a thing exists? Or a similar file compatible with RetroFE. Looking for "year" and "developer" metadata.

Help / Change background per collection
« on: June 22, 2017, 10:30:34 PM »
For example, a red background when entering the NES collection, and blue one when entering the Genesis collection. Seems rather easy but the wiki is down for me so I'm lost.

I'm using

Code: [Select]
  <reloadableImage type="background" mode="layout" x="0" y="0" alpha="1" width="stretch" layer="16">
        <onMenuEnter menuIndex="1">
          <set duration=".01">
           <animate type="alpha" to="1" algorithm="easeinquadratic"/>

        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="1" algorithm="easeinquadratic"/>

for the main menu, but I'm not sure how to call it for the collection menus.

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