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Topics - NeoID

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General Discussion & Help / AttractMode timer suggestion
« on: May 10, 2017, 08:07:29 AM »

Is there a reason why the AttractMode timer uses a internal timer instead of just looking for the last time the gamepad/keyboard was used? I have made an external application that adds coin acceptor and RFID support for launching games. My problem is that my application suspends RetroFE when a RFID tag is scanned, but once you return to RetroFE (say after 10 minutes or so) AttractMode kicks in. So suspending the process doesn't suspend the timer (I use SuspendThread/ResumeThread in C#).

If RetroFE wouldn't use a timer, but look at the activity of the input devices I assume that wouldn't be a issue and a better solution as you wouldn't need to worry about resetting it all the time?

Share your theme / RetroBox 4:3
« on: February 06, 2017, 08:53:00 PM »
Hi guys,

Before switching to the new domain I was working on a new theme for RetroFE called RetroBox.
The theme also features a script that "compiles" menu items containing artwork, genre, players and year. See code for valid arguments, I haven't organized the code just yet, but it works.
Unfortunately none of the artwork, media or stories are included for now, but I'm working on a complete setup. :)

About the theme and concept:


I post some videos now and then, so please subscribe if you want to stay up to date of this or other projects. :)

A huge thank you to Pieter Hulshoff for taking over the RetroFE project and keeping it alive!
Another thank you to JonahUK for the initial ideas for the script (using Photoshop).

Download here

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