Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - artman999999

Pages: [1]
1
Help / Re: Outline around text?
« on: June 20, 2018, 06:32:48 AM »
Since outlining isn't natively supported in RetroFE, I just tricked it into simulating some drop shadows to add contrast.  Just copy each text line in the theme (that you want to shadow), change the color to "000000", change the alpha to ".7", adjust the position by 1 or 2 pixels, then lower the priority by 1.  Boom - fake shadowed text.


2
General Discussion & Help / Re: Let's Build
« on: June 05, 2018, 09:09:33 PM »
The RetroFE layout language makes a lot more sense than some others, and is pretty straightforward.  I just did a complete overhaul of the Aeon layout because I didn't like any of the asset sizes and there really wasn't much to it.

3
General Discussion & Help / Re: Scroll Accelleration Delay Setting
« on: June 05, 2018, 09:04:21 PM »
Makes sense.  Thanks for providing clarity on the acceleration setting - I wasn't sure exactly how it calc'd it in.

BTW - Really liking this front end.  Not sure if it just doesn't use a lot of resources or what, but my cab is running SO much smoother than it did with another FE (and RetroFE supports HD).  Great work!

4
General Discussion & Help / Scroll Accelleration Delay Setting
« on: June 05, 2018, 06:13:16 PM »
What determines the delay that occurs before a menu begins to auto-scroll?  I'm not referring to scrollTime or scrollAcceleration, which are completely different.  I'm asking about what determines the time between when a scroll key is held down and when scrollAcceleration begins.

I use a joystick to select the games on my cab, and I often find myself advancing 2 games ahead because acceleration kicks in too quickly.  The sticks are digital U360s, so I even set the mapping to activate the direction only when it reaches the very edges of the map.  But still, if I pause just a hair too long, acceleration begins and I scroll 1 game past the actual game I wanted.

I realize it's impossible to please everyone with this, and anyone using a keyboard probably couldn't be happier with the setting as it stands now.  Is there a way I can set it, or is that delay hard-coded in the system?

If it can't be changed, I'll just increase the scrollTime a bit to accommodate my slow reaction times...  :D   

5
I recently switched my FE to RetroFE due to it's support for HD resolutions. In my setup, RetroFE is strictly a FE, and makes CLI calls to RocketLauncher to run the emulators.  After some tinkering to get it working, everything seemed fine. Except when I tried to run more demanding, high framerate MAME games (CAVE shooters in particular), my FPS would drop into the single digits, making the games totally unplayable. Most other games worked fine - it was specifically the shooters with the issue. And this was ONLY if the games were launched through RocketLauncher on a CLI call from RetroFE. If I ran from MAME directly, or from RocketLauncher UI, everything ran fine.  RetroFE also ran smoothly at all times, before and after rom launch.

After checking the bezel settings, resolution, and plugin settings, everything checked out. Since the problem seemed to be with RetroFE, I decided to check the "launch as admin" settings, which I had already set at install. BUT...for some reason I had turned the program's compatibility settings to "Windows 8", when I'm running everything on Windows 10. As soon as I turned off compatibility for RetroFE (still running it as Admin), everything magically ran full speed. Not sure why the compatibility setting for the front end had anything to do with the emulator speed, but it did.

Just thought I would post this solution, as the problem/cause really didn't make any sense.

Pages: [1]