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Messages - latreides

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1
General Discussion & Help / Re: Crash on startup with no speakers
« on: April 07, 2018, 05:07:59 PM »
I guess that's never been tried before...
I very often run RetroFE with no speakers; in fact, in the month or so that I have been using RetroFE, I have never run RetroFE with speakers of any kind, except to test that this bug only happens when no speakers are plugged in.  This is down to the fact that I am still configuring RetroFE and my emulation box, which means I am not actually playing games.  When I am configuring this box, I hook it up to a computer monitor.  I do not bother to hook up any speakers to it, because I don't need speakers to setup collections, configure emulators, etc...  In Linux this is not an issue, in Windows it crashes instantly.

The reason is pretty simple.  Windows 10 is only enumerating sound devices that have speakers hooked up to them, and RetroFE is assuming that there is at least one sound device present.  Here is the relevant entry in the log file:

Code: [Select]
[2018-04-07 10:54:41] [ERROR] [SDL] Audio initialize failed: DirectSoundCreate8: No audio device found
I could grab the entire log (its on my emulation box, not my computer) if you really want it, but the rest of the log is just listing out the collections and launchers.

2
General Discussion & Help / Crash on startup with no speakers
« on: April 07, 2018, 07:11:01 AM »
When I launch RetroFE on Windows 10 with no speakers or headphones connected, it crashes instantly.

3
Share your theme / Re: RetroBox 4:3
« on: March 30, 2018, 02:05:07 PM »
I like the design of this theme, but how does it look for taller/narrower boxes?  (Ex: PS2, Wii, PSP, With the extreme being Sega Saturn?)

4
Share your theme / Re: HyperFE (Working Title)
« on: March 30, 2018, 02:00:54 PM »
Is there any progress on this skin or a place to download an early beta?

5
Using include/exclude lists is a solution (and I will use it for the short term), but not an ideal one.  While creating my static lists I thought of a creative solution to the problem that will still allow the automatic search system to be used.

How I envisioned it was a setting like
list.playlistFormats=m4u

By default its blank, so none of the files are considered for playlist status.  If its set, then those file formats are read and the final list is adjusted accordingly.

If it doesn't make sense in your grand design, I get it, but if it does, I am sure it will help more people than just me!

6
RetroFE would be even better if it could automatically load m4u play list files and exclude the files in the playlist.  To the best of my knowledge, such a feature does not yet exist in RetroFE.

For example, lets say my directory looks like this:
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Game A.cue
Game B.cue
Game C (Disc 1).cue
Game C (Disc 2).cue
Game C.m4u

Assuming Game C.m4u looks like this:
Code: [Select]
Game C (Disc 1).cue
Game C (Disc 2).cue

Then the ideal "list" generated from this is:
Code: [Select]
Game A.cue
Game B.cue
Game C.m4u

To do this:

RetroFE should load a list of all of the files as it normally would, with the addition of m4u files.  Lets call this Set A.
It should then read the contents of all of the m4u files in Set A.  Lets call this Set B.
The final list should be Set A minus everything in Set B.

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