Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - procyon

Pages: [1] 2
1
OK, thank you Pieter.  One more piece of information that may be useful here:

I took my entire Windows RetroFE set up, and cloned it to an Ubuntu box.  The problem only occurs in Windows and not in Linux.  In Linux, my Capcom and NeoGeo collections appear as expected.  It's only in Windows where I'm seeing every title from the Arcade collections.

2
Certainly.  So here, I just started RetroFE, I opened the Arcade collection.  Then I backed out and opened the Capcom collection.  And finally, I backed out and entered the NeoGeo collection.

Since the log is rather long, I figured a pastebin link would be wiser: https://pastebin.com/VU0FGiK9

Thanks very much Pieter.  Please let me know if I can provide any more information.

3
I have an Arcade collection with a curated include.txt (as well as an exclude.txt to make sure I didn't include any games that are NSFW).  No path to the roms is provided, I'm relying on my mame.ini to specify where MAME should look for the roms.  Everything works fine.

I have a Capcom and NeoGeo collection, both with their own Arcade.sub files.  Nothing magical here, just a list of every Capcom game and every NeoGeo game that I want sublisted from the Arcade collection.

Whenever I go into Capcom or NeoGeo, every game in the Arcade include.txt shows up.  I don't want this.  I only want to see the games that I have listed in the Arcade.sub files for each collection.  How do I prevent all of the other games from appearing?

Thank you.

4
General Discussion & Help / Re: Interface Problem
« on: March 10, 2020, 03:50:36 PM »
I'm sure a solution will be found shortly. :)

Why are you so sure?  ZDE boards are made really cheaply, if a solution could be found it almost certainly would have been made available by now.  More likely, you will see a hardware revision released, and you'll have to buy an upgraded board if you really want it fixed.

5
General Discussion & Help / Re: Interface Problem
« on: February 12, 2020, 09:31:01 PM »
ipac2 cost much more then the 0 delay kit

You get what you pay for.  Zero delay encoder are junk.

6
It only seems to happen when SDL is reloaded (so closed when the game starts, and restarted afterwards). If you're running a window manager you could simply turn that feature off in settings.conf.

I hadn't paid close enough attention to this until tonight.  I turned this setting off, and the problem is indeed gone, thank you so much!

I discovered another very minor bug: I can't seem to use LetterUp or LetterDown in purely subcollection lists.  So for example, in NeoGeo or CPS2 list which sub off of Arcade, I can't jump through the list alphabetically.  I can PageUp and PageDown just fine, so it's not that big a deal.  Just thought I'd mention it.

7
1) No, I'm afraid this video was created for me; I never received a 4:3 version. You could alter the splash.xml to only display the center part of the video though by making it 1600x1200, and displaying the edges outside the actual screen.

I got it to work very nicely with the following:

Code: [Select]
<layout width="1600" height="1200" font="Roboto-Bold.ttf" loadFontSize="32" fontColor="dedede">
   <video src="video/intro.mp4" numLoops="0" x="0" xOffset="-160" y="0" yOffset="60" height="1080" width="1920" alpha="1"/>   
</layout>

which gives it a slightly letter boxed look, but I don't mind.  The planet looks like a planet again and not an egg :)

8
1) No, I'm afraid this video was created for me; I never received a 4:3 version. You could alter the splash.xml to only display the center part of the video though by making it 1600x1200, and displaying the edges outside the actual screen.
OK, cool, I'll give that a shot.

Quote from: Pieter Hulshoff
2) I've heard of this issue too, but I couldn't reproduce it on my own setup. I'll grab the theme you mentioned, and see if I can reproduce and fix it. It sounds to me like the font isn't properly reloaded. It only seems to happen when SDL is reloaded (so closed when the game starts, and restarted afterwards). If you're running a window manager you could simply turn that feature off in settings.conf.
Yes, it's definitely SDL related, this is only occurring on my linux box, not on my Windows box using the same theme.

Quote from: Pieter Hulshoff
3) Good to hear you've fixed it; I'll see if I can include your fix in the next release.
Awesome.  I know there are a couple of different sorts taking place (individual subcollections versus the final accumulated playlist, etc.) but this seemed to be the smallest code change I could make to get the desired behavior.  Thanks again!

9
OK, I fixed the old issue by making the following code change.  In the method RetroFE::getCollection, there was this code:

Code: [Select]
    collection->sortItems( );

    bool menuSort = true;
    config_.getProperty( "collections." + collectionName + ".list.menuSort", menuSort );

I changed it to:

Code: [Select]
    bool menuSort = true;
    config_.getProperty( "collections." + collectionName + ".list.menuSort", menuSort );

    𝒊𝒇 (menuSort)
    {
        collection->sortItems( );
    }

and that got it to behave the way I wanted it to.  Still trying to figure out the disappearing wheel text problem...

EDIT: Oddly enough, if I typed "if" in the second code block, this SMF refused to let me save my post.

10
OK, so I just modified my Arcade1up cab, with a PC running Lubuntu 19.10, and I threw a 20" Dell monitor in there, resolution 1600x1200.  Naturally, I'm using RetroFE as my front end, and I've got that auto-starting.  Let's start with the easy bit:

1) Since the monitor is 1600 x 1200, naturally my display is 4:3.  But all the RetroFE intro movies appear to be 16:9, which makes the planet in the background look squished.  Is there a 4:3 version of that movie anywhere?

2) New problem: I'm using the RAW theme, but I tinkered with it a bit.  Not to the extent that I believe I could have introduced this problem, but perhaps I did.  I'm missing logos for a lot of console games, typically Japanese titles.  When I start the front-end, the font that stands in for the logos appears fine,  However, if I go play a game and then come back to the front-end, the text in the wheel disappears.  I can still select it, and see the title of the game at the bottom of the screen, but the wheel text won't return until I exit all the way out of the front-end and come back in.  Any obvious thought here?

3) Old problem: Since I pulled from bitbucket, I'm on the latest version, and I'm back to that sorting problem I mentioned a while back.  Here's an example of what I'm talking about.  My classic arcade sub looks like this:
Quote
1978:
invaders
1979:
asteroid
galaxian
invadpt2
spacefev
1980:
astdelux
berzerk
centiped
defender
(And yeah, I know the years are non-functional, they're just for me, I like them.)  In its settings.conf, I have list.menuSort = no.  However,  when RetroFE displays this list, it shows up as:
Quote
1978:
1979:
1980:
astdelux
asteroid
berzerk
centiped
defender
galaxian
invaders
invadpt2
spacefev
Like I said, in one of the older 0.8 releases, it would show up in the order I had listed, as opposed to sorting it like it does today.  I would love it if I could have that list in its original unsorted order.

Thanks for all your help and hard work Pieter.

11
General Discussion & Help / Re: Upgrading woes
« on: January 21, 2020, 04:14:27 AM »
The include.txt files on the EmuMovies FTP are only there so people could see the artwork without having the roms. If you delete it (or rename it), RetroFE will simply read your roms directory.

Ah, OK, that makes sense.  What, then, is the distinction between include.txt and menu.txt?  Also, does exclude.txt support wildcards?  Could I, for example, exclude any game in my directory that matches *(Beta)*?

12
General Discussion & Help / Re: RetroFE 0.9 not respecting list.menuSort?
« on: January 20, 2020, 02:42:43 AM »
Hey Peter, sorry, I hadn't realized that you responded to this.  I think Im still on an old 0.8 build, I'll upgrade to 0.9 shortly and let you know what I find.  Thanks.

13
General Discussion & Help / Upgrading woes
« on: January 20, 2020, 02:38:22 AM »
I've been using RetroFE for the better part of three years now, and I love it.  But I'm starting to build a new rig, modding an Arcade1up, and I wanted to bring my 3 year old load out up to date.  It has not been easy.

When I did my initial install, I started with the base package from the EmuMovies FTP, and used it as a guide and a template on how to set up the rest of the systems.  I went about downloading all of the art assets and movies, and migrated directories to where the base package taught me to place them so that nothing needed to be specified in the settings.cfg files, RetroFE would just find everything in the default locations (collections/SYSTEM NAME/medium artwork and collections/SYSTEM NAME/system artwork).

Fast forward three years later, and I want to bring all of the artwork and movies up to date.  The tool that seems best for the job is the EmuMovies Sync. Not only will it update my art files, but it will match the asset names to the current file names I have, according to the latest No-Intro dats.  The problem is, it wants the directories in an entirely different structure.  And I'm not going to try to move the RetroFE directories back to the way EmuMovies Sync wants, there's just too many systems.  So the path of least resistance, it would seem, is to start over again, using EmuMovies Sync, and modify the settings.cfg to match the way EmuMovies wants to download the files.  This way, I get the new files (and the old files over), and then whenever I'm ready to update again in 3 years, I just run Sync again and let it pull the missing assets.

But that only gets me part of the way because now I need to generate new include.txt files.  What I've been doing is going into each rom directory and running dir /b > include.txt, and then opening that file in a text editor to strip all of the .zip extensions from every line, and adding that back into my collections folder.

I don't really know if I'm doing things the best way.  Does anyone have other suggestions to try?  I'm willing to keep going like this until I have every system I need done, but it's going to take a few nights to do it right.  It's going to be even tougher for the few systems where I split out Japanese games from the rest, like my NES collection vs. Famicom collection, SNES vs Super Famicom, Turbo Grafx-16 vs PC Engine, etc.  Also, does anyone know how to easily generate include.txt files for the various arcade collections that Hyperspin supports?  Like Namco Classics, Konami Classics, etc.?

Thanks.

14
So I did some more experimenting.  Thinking it was a 0.9 problem, I donwloaded 0.8.18 to see if that fixes the issue.  In fact it did not.  It was only when I went back to what I was originally using, 0.8.13, that the behavior corrected itself.  So the problem seems to have been introduced between 0.8.13 and 0.8.18.

15
Thanks very much, it is appreciated!

Pages: [1] 2