Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - hundergrn07

Pages: [1]
Share your theme / Re: ChickenCoop is back (sort of) for RetroFE 0.7.19
« on: January 22, 2017, 08:04:01 PM »
I had a quick look. Overall I think it looks very good, but I have a few questions:
- I see the system logo visible in the middle of the screen briefly when switching between systems.
- When entering the collection menu, the video reduces visibly.
- When leaving the collection menu, the video enlarges visibly.
- When entering the main menu, the selected logo moves to the center visibly.
Are these intentional?

Thank you for the quick look.
-I never noticed the system logo being briefly centered, Ill have to add in an animation or two to keep it off screen on transition. Same with selected logo..
-The video... while it wasn't an issue of the .6.xx build, there use to be a fade to hide the video refitting the menu transition.
-It was intentional for the video to resize, but not to be that noticable... the system menu is enlarged to fit the 16x9 width, while in collection select is suppose to be a more ratio pure representation of the game with bezel support.

Would a transition animation animation or fade work better for main to collection/main to sub be suitable? Time to see if I have the original work assets still buried in my digital horde.


Ok... so I completely forgot about the logo in the center. The center logo was intentional to sit on top of the system screenshot, but more of a temp for a console image or simplified logos like the super famicom color splash or gamecube cube.

Issues to fix now
Timing is off everywhere (easily fixable)
Menu transitions are spazy (timing and layer adjustment most likely)
Audio playing during video nop animation delay to fade in (kindof nice might keep it)
Video popping in a frame on transitions and cycling through selections (happening even with alpha set to zero)

Share your theme / Re: ChickenCoop is back (sort of) for RetroFE 0.7.19
« on: January 19, 2017, 02:38:38 PM »
Its mainly for the option of the people who want to use it.

The plan for myself, if I ever got around to digging in to the final trek would be a 2/3 tier mix without having excessive menu bobbing or digging.
1 tier - main menu = consoles - handhelds - arcade - pc
2 tier - system menu for console/handheld - era maybe for arcade - pc would probably be just games
3 tier - games (with the new favorites option, I would like to see if cycling fav lists is possible to go from bulk/fav to genre)

The layout for the 2nd tier.... I'm rather stumped on maybe center focused so the menus would go bottom-center-right or expanding the bottom up or keep the 1st tier style but add in an idle to expand out with system information for part of the time in between highlight and attract mode (2-3 seconds for desc to pop up, 30 sec to go back down for attract mode to  cycle)

All in all, just simple and clean while on the selecting, a bit of information while deciding,  and as little as possible for attract (2nd tier display no menu with just console and video, 3rd with console, boxart, and video). Ideally I would love the possibility of cycling between submenus separate from fav/genre but that's mostly netflix and plex eating into my brain and wanting everything accessible with in 1-2 tiers.

That's the full plan, most seems easier/able to do now with .7.xx release, just gotta dig in for the fun bits.

General Discussion & Help / Re: XML editor
« on: January 19, 2017, 08:03:08 AM »
If you give notepad++ another go you can use regular expression in conjunction with the text replacement to replace returns and all sorts of things. I think to replace returns its either /n or /r.

General Discussion & Help / Re: Problem - Systems with . in title
« on: January 19, 2017, 07:57:12 AM »
Ran into the . problem a few time before in the xml files. Try replacing the . with . and it should read properly. Some dat files use html encoding for special symbols typically used for coding and functions.

Here's a link to a substitution table:

General Discussion & Help / Re: Emulation specs
« on: January 19, 2017, 07:49:45 AM »
Currently using an AMD A-10 7850k with a GTX 1060 for an all around gaming PC. Runs PS2 and Wii nicely with up scaling requiring a little fiddling depending on the game to keep a steady 60fps. No O/C and the A-10 is definitely causing some bottlenecks, but its my fault for mixing up the socket types when planning an upgrade path and I was able to play PS2, Wii, and PSP emulation on it with some up scaling before the GFX card.

The integrated graphics on the Zotac is most likely the bottleneck with your nostalgia box...  though I wouldnt consider O/C to 5ghz off the bat. Emulators can be finicky with clock speeds and gains depreciate quickly even at stable O/C, step it up and test till you find that sweet spot between the limits of your components. Minor O/C cpu hangs can be quite painful to the ears on pcsx2... check out SimplyAustin on youtube, he has a good supply of setup vids and usualy supplies links to his setup files for easy tweeking.

I think ES had the same issue with database bloat before it disappeared. Loading several systems with full lists slowed it down to a crawl. Before they did, they changed to using the XML files and it helped quite a bit but it did slow down little when using gamelist xmls with descriptions implemented into a layout.

The scraper no longer works but I do have a hand full that have a full descriptions if you need help fleshing out the story files.

Just a random thought question. Is it possible to flip between sub menus without backing to the previous menu? I've noticed once I'm in the system menus that the L/R D-pad largely goes unused for vertical scrolling and would be awesome for implementing Genre sub menus into a system list.

General Discussion & Help / Re: Broken themes
« on: January 19, 2017, 07:06:54 AM »
You are awesome, thank you.

Might not help much but the Documentation from the old site seems somewhat updated and using it as reference I was able to get my PS4 controller Button Config worked out with some trail and error.

Set the D-pad up first, should be able to use the joyxhat0(insert direction) and set the joyxbutton# in reference to Windows Device>GameController Setting> Properties to reference the Button Numbers, find which one exits and map from there. GL

General Discussion & Help / Re: Broken themes
« on: January 19, 2017, 06:56:49 AM »
On the note of the changes to the layout implementation... is the documentation from the old site still being update for the new builds?

Share your theme / ChickenCoop is back (sort of) for RetroFE 0.7.19
« on: January 19, 2017, 06:31:48 AM »

ChickenCoop was originally posted on the old forums about a year ago, sadly I haven't done much with it since then. Ill be honest and say I was holding out for the PHP support so I could finish it without splitting my head open with the random quirks that would crop up while making it originally. After completely forgetting about it, ChickenCoop sat on a still 3/4th's build quite happily chirping the 2 menu tune.

It still chirps the 2 menu tune, but now, thanks to psibash pm'ing me on the old forums, its back and working on 0.7.19. The menu indexing seems to have been fixed in RetroFE and in time I might be able to figure out the multiple submenu tricks and work that in.

Poor Video Demo:

Sorry for the bad video, blame window anniversary for and cell phone video. (anyone know any good tips for desktop capture that doesn't cost an arm?)

Please let me know if there are any issues with it (fix, drop, sleep... little testing). There seems to be a little lag in the transition on my computer. Might be changing the timing or event handling... anyways enjoy!

hey psibash,

Ill be honest, I thought Chicken Coop died with the old forums. I haven't touched it since shortly after I posted it (was waiting for the php? implementation then lost track of it all).

If I remember right, when writing it, RetroFE had some bugs with aligning elements after animations and certain elements had to be aligned using center and the opposing side of the screen. In doing so, I might of borked it for use on screen resolutions other than 1920x1080. No clue if those bugs ever got fixed... I'll have to update to the current version and see whats breaking and possibly fix it. Unless Peiter Hulshoff fixes it first, if so please post the fixes lol.

edit: oh yeah... that's definitely broken.. now to find out where the documentation ran off to.

edit #2: Well that was quite simple to fix after getting over the fact I somehow managed to make it and figure out how it worked again. Attached a fixed copy and will post in themes after this. Let me know in the themes post if there are any issues that pop up or if I uploaded the old ver.

Pages: [1]