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Messages - firewater

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1
General Discussion & Help / Re: media.<filetype>
« on: January 27, 2019, 05:56:39 PM »
I'm loading screenshot_1, screenshot_2, and fanart placed in "metadata/<collection>/medium_artwork/" with this:
Code: [Select]
<reloadableImage type="screenshot_1" x="370" y="780" xOrigin="center" yOrigin="center" height="200" layer="4">It works for all collections beacuse the collection name always matches a folder in "metadata", but this one doesn't. So I want to load "metadata/Super Nintendo/medium_artwork/fanart" images for a collection called"Super Nintendo Alternative".

edit: aaaand like you say, I have to do it per type, so "M:/Media/Games/Metadata/Super Nintendo/medium_artwork/screenshot_2" is the complete path, thanks !

2
General Discussion & Help / media.<filetype>
« on: January 27, 2019, 08:34:49 AM »
I'm looking to modify the medium_artwork path for a collection, but I've been unsuccessful so far. The documentation says to modify "media.<filetype>" (http://www.retrofe.nl/wiki/doku.php?id=settings.conf), but I've tried:
Code: [Select]
media.medium_artwork = M:/Media/Games/Metadata/Super Nintendo/medium_artwork
media.<filetype> = M:/Media/Games/Metadata/Super Nintendo/medium_artwork
meda.medium_artwork = M:/Media/Games/Metadata/Super Nintendo/medium_artwork
meda.<filetype> = M:/Media/Games/Metadata/Super Nintendo/medium_artwork
all without success.

3
General Discussion & Help / Re: Merged collection doesn't work
« on: January 26, 2019, 08:56:41 PM »
Thanks a lot for your time keeping RetroFE alive Pieter! Hopefully this can get sorted out eventually. In the meantime, here's one I came up with so one can get around the issue. It's all based on using the per-game launcher feature (explained here: http://retrofe.nl/SMF/index.php?topic=51.0). There are 3 ways to go about it, and I'm gonna list them from most cumbersome to least.

1. You set up a game launcher that uses the complete address of the folder.
Code: [Select]
arguments = "M:/Media/Games/System/PlayStation/Tekken/Tekken.chd" -L "cores/mednafen_psx_libretro.dll"This will work for both the PlayStation collection, and the game. The cons is that you will end up having to create dozens of launchers (one for each game), which can get messy.
2. You set up a game launcher that uses the command the merged collection accepts as valid:
Code: [Select]
arguments = "%ITEM_DIRECTORY%\%ITEM_NAME%\%ITEM_NAME%.chd" -L "cores\mednafen_psx_libretro.dll"This will work for only the merged collection. If you were to open the game from the collections it's from, it won't.
3. You set up a new collection made exclusively for use in merged collections. So you create "PlayStation for Merged" with a command that merged collection accepts as valid:
Code: [Select]
arguments = "%ITEM_DIRECTORY%\%ITEM_NAME%\%ITEM_NAME%.chd" -L "cores\mednafen_psx_libretro.dll"This way you have a separate command for your normal PlayStation collection and the merged one (so the game will work on both), without having to create per-game launchers.

Do note that this launcher exception has to be created on the collection the merged one is retrieveing the games from (so on "PlayStation", not on "Fighting Games").

4
General Discussion & Help / Re: Merged collection doesn't work
« on: January 26, 2019, 05:18:24 AM »
After extensive testing I'm sure there's a bug with merged collection and recursive search. I'll illustrate it with an example were I'm using the launcher below for a PlayStation collection.

Code: [Select]
arguments = "%ITEM_DIRECTORY%\%ITEM_NAME%\%ITEM_NAME%.chd" -L "cores\mednafen_psx_libretro.dll"
Opening Tekken, located in "Games\System\PlayStation\Tekken\Tekken.chd" from the PlayStation collection:
Code: [Select]
[2019-01-26 01:57:59] [INFO] [Launcher] Checking to see if "M:/Media/Games/System\PlayStation\Tekken\Tekken.chd" exists  [Yes]
[2019-01-26 01:57:59] [INFO] [Launcher] Attempting to launch: "C:\Program Files\RetroArch\retroarch.exe" "M:/Media/Games/System\PlayStation\Tekken\\Tekken\Tekken.chd" -L "cores\mednafen_psx_libretro.dll"
[2019-01-26 01:57:59] [INFO] [Launcher]      from within folder: C:\Program Files\RetroArch
It does not load, as the directory is wrong.

Opening it from a merged collection:
Code: [Select]
[2019-01-26 02:10:22] [WARNING] [Launcher] Checking to see if "M:/Media/Games/System\PlayStation\Tekken.chd" exists  [No]
[2019-01-26 02:10:22] [WARNING] [Launcher] Checking to see if "M:/Media/Games/System\PlayStation\Tekken.m3u" exists  [No]
[2019-01-26 02:10:22] [WARNING] [Launcher] Could not find any files with the name "Tekken" in folder "M:/Media/Games/System\PlayStation\
[2019-01-26 02:10:22] [INFO] [Launcher] Attempting to launch: "C:\Program Files\RetroArch\retroarch.exe" "M:/Media/Games/System\PlayStation\\Tekken\Tekken.chd" -L "cores\mednafen_psx_libretro.dll"
It loads the game. Also notice how the "checking to see" lines have different results, even though it's the same argument used for both collections.

My conclusion is that merged collections remove 1 level for the folder structure when loading a game. This is also why when using "%ITEM_FILEPATH%" as argument, the merged collection doesn't work, because it removes the subfolder the game is located in.

5
General Discussion & Help / Re: Wii U names
« on: January 24, 2019, 06:11:53 AM »
There are supposedly two ways of doing it:
1) Easy but slow: Use this setting in the collection's config:
Code: [Select]
list.romHierarchy = true
2) Manual but fast: Put the names of the games (without the extension or folder, just the name of the rpx) in an include.txt file on the collection, then use this setting in the collection's config:
Code: [Select]
list.romHierarchy = false
I use the second because Wii U games have too many folders and I have everything on a NAS, so somehow it affects speed.

I'm reviving this thread because I've found using the 2nd method doesn't work. Does it for anyone? In my case it won't open the rom. And it won't do even if I set it to true. include.txt just doesn't play well with Wii U on my end.

edit: nevermind, as explained on a post above you have to rename the game folder too and use a special command.

6
General Discussion & Help / Re: Merged collection doesn't work
« on: January 23, 2019, 02:57:13 AM »
Could you test if that works for merged collections too? All my collections have "list.romHierarchy = true" on their settings.conf, and I've made a settings.conf for this merged collection just including "list.romHierarchy = true" too, but the log shows that it's still looking for just the main directory.

7
General Discussion & Help / Re: Merged collection doesn't work
« on: January 21, 2019, 09:58:45 PM »
Yes all my games are in subfolders. For example, "Sega Genesis > Sonic The Hedgehog 3 > Sonic The Hedgehog 3.zip". It's unusual with games like that, but I keep it as a standard because for certain systems like PlayStation or Dreamcast it's a must to use subfolders due to the way those files work, unless you want to convert bin/cue to chd. Not to mention how messy a folder for those system would look without subfolders.

I launch Mario Kart 8 from Cemu from that "code" subfolder from the Wii U collection just fine with this launcher.conf:
Code: [Select]
executable = C:\Program Files\Cemu\cemu.exe
arguments = -f -g "%ITEM_FILEPATH%"
And this is my settings.conf for Wii U:
Code: [Select]
list.romHierarchy = true
list.includeMissingItems = true
list.extensions = rpx
list.menuSort = true
launcher = cemu
media.artwork_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/front
media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/screenshot
media.video         = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/video

8
General Discussion & Help / Re: Merged collection doesn't work
« on: January 21, 2019, 08:34:38 PM »
Yeah. So is that a bug or something wrong on my end?

9
General Discussion & Help / Re: Merged collection doesn't work
« on: January 21, 2019, 08:18:29 AM »
Alright thanks! So it's case sensitive. My collection is GameCube so "gamecube.sub" wasn't matching it properly. It retrieves the metadata now, but they still don't launch. I have a settings.conf that says

Code: [Select]
list.romHierarchy =
list.includeMissingItems =
list.extensions =
list.menuSort =
launcher =
media.artwork_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/front
media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/screenshot
media.video         = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/video

I tried adding a Sega Genesis games, to test out how it handled 3 launchers. RetroArch and Dolphin didn't open at all and I stayed on RetroFe when launching. When opening the Wii U game Cemu opened but didn't open the game. These are all working launchers when entering the individual collections.

When I look at the log it says:

[2019-01-21 05:14:01] [WARNING] [Launcher] Checking to see if "M:/Media/Games/Platform\Wii U\Turbo.rpx" exists  [No]
[2019-01-21 05:14:01] [WARNING] [Launcher] Could not find any files with the name "Turbo" in folder "M:/Media/Games/Platform\Wii U\
[2019-01-21 05:14:01] [INFO] [Launcher] Attempting to launch: "C:\Program Files\Cemu\cemu.exe" -f -g ""
[2019-01-21 05:14:01] [INFO] [Launcher]      from within folder: C:\Program Files\Cemu
[2019-01-21 05:14:08] [INFO] [Launcher] Completed

It seems to be trying to look for the file in the wrong folder. The Turbo.rpx file is located in "Wii U\Mario Kart 8\code". GameCube and Sega Gensis games are also inside folders so they fail because of it too. If I use "Mario Kart 8\code\Turbo" as the name of the game on Wii U.sub it works when launching, but obviously then it retrieves no metadata because there's no match.

10
General Discussion & Help / Merged collection doesn't work
« on: January 21, 2019, 05:22:24 AM »
Hey guys. I'm trying to set up a merged collection for my favorite games. To keep it simple I've started with a wii u.sub and a gamecube.sub file, listing each one game. The problem though is that they aren't retrieved correctly, and I can't launch them. The documentation says your settings.conf can be empty for a merged collection, but mine shows an empty merged collection if that's the case. The collection only shows games if inside the settings.conf file I add "list.includeMissingItems = true" - but if I do this retrieve no metadata from the hyperlists (so Smash Bros. for Wii U is named "cross_f"), and launching them does nothing.

So if anyone has a working merged collection please tell me how your file structure looks like.

11
Help / Menu idle animation
« on: January 19, 2019, 10:36:01 PM »
I'm wondering how to load a bunch of elements after idling the menu 5 seconds. I've got something going, but it's far from optimal, because the animation loops infinetely (while I want it to stop once alpha is "1", and go back to "0" when the user scrolls), and becayse scrolling the menu is kind of broken, as it gets constantly stuck not being able to scroll (likely something to do with the duration time?).

  <reloadableVideo imageType="screenshot" x="center" y="center" xOrigin="center" yOrigin="center" height="650" maxWidth="650" alpha="0" layer="7">
    <onMenuIdle><set duration ="5"><animate type="nop"/></set><set duration=".25"><animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/></set></onMenuIdle>
    <onMenuScroll><set duration ="5"><animate type="nop"/></set><set duration=".25"><animate type="alpha" from="1" to="0" algorithm="easeinquadratic"/></set></onMenuScroll>
  </reloadableVideo>

I saw exactly what I want done on the Aura 4k theme, here, so I know it's doable > http://retrofe.nl/SMF/index.php?topic=197.msg2057#msg2057

12
Help / Re: reloadableScrollingText for titles
« on: January 18, 2019, 07:52:46 AM »
Was this added? I'd really love to have it.

13
Help / Re: Custom XML lists
« on: January 18, 2019, 07:52:03 AM »
Reviving this to add a vote for the suggestion. I'm currently doing stuff like using <rating> for plot, which is... wrong.

14
Share your theme / Re: Aura
« on: January 15, 2019, 03:57:43 AM »
I'm wondering, what's the source for the sound effects? They're really good!

15
Help / Render text from right to left
« on: January 13, 2019, 06:28:34 AM »
I'm loading up a value from "quantity.txt". It works fine but I need it to be written from right to left so that it doesn't overlap with other text if the value is too big. I thought xOrigin="right" is for that, but it's not working, it just loads up from left to right as every other default text.

Code: [Select]
  <reloadableScrollingText type="quantity" mode="layout" alpha="1" xOrigin="right" x="725" y="585" font="fonts/Helvetica-Bold.ttf" fontSize="36" loadFontSize="36" fontColor="FFFFFF" layer="2"></reloadableScrollingText>
edit: what's happening is that it scrolls into the right rather than do what I said. I tried making it a simply reloadableText, but it doesn't retrieve the info type, and looking at the documentation, the normal reloadableText may not support it... odd. Is there a solution? To be clear what I want to do is display console info on the main page. All examples I can find show the "story" of the console, but I'm looking to display year of release and other static text.

edit 2: solved it by checking the info.conf example included on the full RetroFE install, thanks for that !

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