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Messages - firewater

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1
General Discussion & Help / Re: Playlists
« on: July 29, 2018, 01:20:34 AM »
First of all thanks very much for the extensive response, really. I've got it the main division working, and am only left with some questions:

1. Is there a way so that my main menu is not a constant looped like Platforms / Playlists / Platforms / Playlists / Platforms / Playlists / Platforms / Playlists / Platforms / Playlists? Just two entries instead.
2. How do I make a merged collection (so to merge Genesis and Super Nintendo games in one)? Do you have any .sub file to see how this works?

2
General Discussion & Help / Playlists
« on: July 24, 2018, 11:00:35 PM »
Hey guys, I was wondering if it was possible to create some type of "major container". Basically my use is that I want to structure my collection between two major entries: Platforms / Playlists. So inside Platforms, Super Nintendo, Sega Genesis, etc one by one. And inside playlists, stuff like Favorite Games, Multiplayer, and so on. I've never dabbled with even creating a basic playlists so I don't know how this is done.

3
Feature Requests / Suggestions / Single instance
« on: March 19, 2018, 03:33:48 AM »
Hey guys. I wanted to say I'd appreciate a way to have RetroFE be limited to one instance only.

A use case scenario is for a remote controller to launch RetroFE by opening it's .exe. Opening it works fine, but if I switch to another program (all of which are in single instance mode) by opening their .exe from the remote, and then I want to go back to RetroFE from the controller, this second opening of RetroFE's .exe will launch a second instance, rather than going back to the first one.

4
General Discussion & Help / Re: Launch a program from the "collection"
« on: January 06, 2018, 04:44:05 PM »
Oh, how easy! Thanks guys.

5
General Discussion & Help / Launch a program from the "collection"
« on: January 02, 2018, 10:17:22 PM »
Hey guys. I'm talking about the main menu that you would normally use to enter a system and then the games. Except instead of entering a system, I'd like the menu entry to launch a program - for example a "Steam" entry that opens Steam.exe. How would I go about doing this?

6
General Discussion & Help / Re: Running MAME
« on: December 13, 2017, 01:39:48 AM »
Very interesting! You were right in that it doesn't carry on for some reason. I had to create mame.ini and add it there. Thanks.

7
General Discussion & Help / Re: Running MAME
« on: December 12, 2017, 09:31:04 PM »
Thanks, this is it > https://pastebin.com/QFXJEFif

8
General Discussion & Help / Re: Running MAME
« on: December 12, 2017, 07:51:02 PM »
Oh no, I meant I configured the path on MAME's own GUI rather than manually editing mame.ini (a file I don't have, actually). They're on M:\Media\Games\Platform\Arcade, and is configured like that on both RetroFE and MAME.

9
General Discussion & Help / Re: Running MAME
« on: December 12, 2017, 06:49:35 AM »
It's for acade. I don't have a mame.ini file but I did set the directory on the options of MAME (using the latest .exe by the way, not that it has a GUI). Do I still need a mame.ini?

10
General Discussion & Help / Running MAME
« on: December 12, 2017, 02:05:39 AM »
I'm switching from RA MAME because I'm having issues with the joystick there, so I'm wondering how to run standalone MAME. I tried:

Code: [Select]
executable = C:\Program Files\MAME\mame64.exe
arguments = %ITEM_NAME%

without luck.

11
General Discussion & Help / Re: select.wav doesn't work with latest .exe
« on: December 10, 2017, 09:27:34 PM »
Absolutely 100% working with 0.8.14. Thanks!

12
General Discussion & Help / Re: select.wav doesn't work with latest .exe
« on: December 04, 2017, 10:00:39 PM »
Actually, I don't think it works on the latest .exe at all lol. I got it confused because the sound of the default video (Zero Tolerance) made me think it had the sound, but after removing it, you can hear clearly nothing playing upon trying to enter a game. You can try replacing select.wav with a louder sound (like renaming load.wav to select.wav) to notice it clearly.

13
General Discussion & Help / Re: select.wav doesn't work with latest .exe
« on: November 28, 2017, 09:01:25 PM »
Yeah, you're right. I downloaded the latest full one and it works there. Then I replaced some files with the ones in my install and it's back to no sound. So it's something on my setup, I'll go one by one and see what's up. Thanks!

14
General Discussion & Help / Re: select.wav doesn't work with latest .exe
« on: November 22, 2017, 01:26:29 AM »
That one works for me too. The one I'm talking about is when you select a game.

15
General Discussion & Help / Re: select.wav doesn't work with latest .exe
« on: November 22, 2017, 12:53:36 AM »
I believe I'm experiencing this again. I may not have noticed when it stopped working. Does select.wave run for you guys on 0.8.13?

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