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Messages - dustind900

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Third party applications/tools / Mix Image GUI
« on: December 14, 2020, 01:28:28 AM »
This will take a Screenshot, Box Art, Cart Art, Logo and Create a Mixed Image for use with RetroFE or any other FE. The background color is only for the preview. The final image uses transparency.

Third party applications/tools / Re: Gamelist XML To Hyperlist XML
« on: December 14, 2020, 01:25:14 AM »
Sorry about the delay. It is because the rom path in your Skraper gamelist begins with "./roms/". For the program to work it needs to start with "./".

Just take the original gamelist in Notepad++ or any text app and Replace(All) "./roms/" with "./" save and try the app again.

I just ended up doing the gameover screen with code. I fade in the loading image then fade it out to black when the game launches. Then when the game exits the code displays the gameover image and the frontend comes in with a black screen fading into the menu.

If only there was a "noWait=true" switch for animations.

Mostly the problem is the loading image. There is no way to fade out the loading image while the game is playing. I can fade it out during "OnGameEnter" but the frontend will wait until the animation is done before launching the game and you will see the frontend again before the game starts making the loading image obsolete. The gameover image alpha is set to 1 OnGameEnter but is hidden by the loading image. So it made sense that if I set loading fadeout to 1/10 second and gameover to 1 second that the loading image should fadeout almost immediately leaving the gameover image visible for 9/10 second after the game exits. But that isn't the case. Instead the loading image is displayed for almost the whole gameover animation time.

Third party applications/tools / Re: Gamelist XML To Hyperlist XML
« on: June 03, 2020, 03:39:37 PM »
Glad you figured it out. 👍

I'm trying to have a gameover screen display "OnGameExit' but the loading image does not fade away fast enough for the gameover screen to display. Any way to make this work?

relevant code
Code: [Select]
<image src="images/gameover.png" width="1920" height ="1080" alpha="0" layer="6">
<onGameExit><set duration="1"><animate type="alpha" to="0"/></set></onGameExit>
<onGameEnter><set duration="1"><animate type="alpha" to="1"/></set></onGameEnter>

<image src="images/loading.png" width="1920" height ="1080" alpha="0" layer="7">
<onGameExit><set duration="0.1"><animate type="alpha" to="0"/></set></onGameExit>
<onGameEnter><set duration="0.1"><animate type="alpha" to="1"/></set></onGameEnter>

<reloadableImage type="logo" x="660" y="660" xOrigin="left" yOrigin="top" width="600" alpha="0" layer="8">
<onGameExit><set duration="1"><animate type="alpha" to="0"/></set></onGameExit>
<onGameEnter><set duration="0.1"><animate type="alpha" to="1"/></set></onGameEnter>

Third party applications/tools / Re: Gamelist XML To Hyperlist XML
« on: May 30, 2020, 11:52:50 PM »
Added an updated "genrereplacelist.txt". Check the downloads in the first post.

Third party applications/tools / Re: Gamelist XML To Hyperlist XML
« on: May 30, 2020, 11:49:49 PM »
dustind900, why when I create a gamelist only the name fields are kept?, ignores the other fields. Do you have an example of a Gamelist.xml file?, maybe it's the xml that I downloaded.

EmulationStation XML (Gamelist):
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<System>NEC PC Engine</System>
<game id="78593" source="">
<path>./1943 Kai (Japan).zip</path>
<name>1943 Kai (Japan)</name>
<desc>This is an enhanced version of 1943: The Battle of Midway, with most of the graphics and sounds reworked. There are also changes in the weapons and the inclusion of anachronical items such as laser-firing WWII planes and ships that run on ground. The player controls a biplane Boeing Stearman E75 N68828 instead of the P-38.    The PC Engine adaptation adds some original levels to those from the arcade version, as well as animated intermissions.</desc>
<publisher>Naxat Soft</publisher>
<genre>Shoot'em Up-Action</genre>
<game id="78594" source="">
<path>./21 Emon - Mezase Hotel Ou!! (Japan).zip</path>
<name>21 Emon : Mezase Hotel Ou!! (Japan)</name>
<desc>Naturally a manga/TV anime tie-in, 21 Emon is one of those Japanese style board games that have never really made a big impact in the west. Four players (any combination of human and computer) take it in turns to roll dice and move around the isometric board, landing on various event squares. The ultimate aim is to build as many hotels as you can and make more loot than your opponents.    (From The PC Engine Software Bible website)</desc>
<genre>Board game</genre>

HyperList (RetroFE) XML:
Code: [Select]
<?xml version="1.0"?>
<game name="1943 Kai (Japan)">
<description>1943 Kai (Japan)</description>
<publisher>Naxat Soft</publisher>
<game name="21 Emon - Mezase Hotel Ou!! (Japan)">
<description>21 Emon - Mezase Hotel Ou!! (Japan)</description>
<genre>Board Game</genre>

If you are downloading the gamelists (which doesnt make sense, because how do you know it matches your roms) the path element probably doesn't start with "./". If you get the gamelist from scraping your roms with SkraperUI then it will work. In SkraperUI you can turn off all media downloads and just generate a gameslist.xml.

Please upload a copy of the gameslist you are trying to convert.

General Discussion & Help / info.conf question/suggestion
« on: May 28, 2020, 04:47:28 AM »
not sure if this is more just a question or possibly a suggestion.

Can specific game data be stored and accessed from the info.conf file? I know we can put whatever extra data for a system, but how about games? If not, is it possible to add support for this? I know the xml data fields are static, so i was hoping the code for info.conf files might be a little more flexible.

Code: [Select]
## System Data
menu name = system name
year = 1999
type = console

## Game Data
game1.plot = yada yada yada
game1.multiplayer = simultaneous

game2.plot = things and stuff
game2.multiplayer = alternating


Code: [Select]
## System Data
menu name = system name
year = 1999
type = console

## Game Data
plot = yada yada yada
multiplayer = simultaneous

plot = things and stuff
multiplayer = alternating

Off Topic / Re: No-Intro Mega Meta Collection
« on: May 28, 2020, 04:16:28 AM »
Sadly no. It was a big undertaking and at the time no one was really interested. But now with all the available scrapers out there it's not really needed.

Third party applications/tools / Re: Gamelist XML To Hyperlist XML
« on: May 28, 2020, 04:03:38 AM »
Things to try
  • Run the app as Administrator
  • Change the default paths in "GamelistToHyperlist.ini". Be sure to add "\" at the end.
  • Delete the default paths in "GamelistToHyperlist.ini". Just leave them blank.

Let me know how it goes.

Announcements / Re: RetroFE development
« on: May 16, 2020, 03:08:40 AM »
This "lag" also happens with Ergo Proxy theme can it be improved in any way?

The lag has to be from animation and scrolling times. I use a really old PC in one of my builds and the only time I have lag is when there are too many animations and images getting loaded all at once.

Things that can help:
  • Use lower quality mp4 videos
  • Resize images to match the theme so RetroFE doesn't have to do the work - FotoSizer
  • Faster animation times
  • Optimize your png images - PNGGauntlet I recommend this to all theme makers

General Discussion & Help / Re: launch retrofe not in main display
« on: May 16, 2020, 02:44:51 AM »
You could try TVGameLauncher. I was searching something similar to this the other day. Haven't tried it myself, but it might be worth a shot.

General Discussion & Help / Re: Playlist Menu?
« on: May 16, 2020, 02:26:08 AM »
I got the individual images from emumovies. I put them together like that so they span my screen like a horizontal menu. Now when i switch playlists using the images it gives the "appearance" of a playlist menu. Setting the images to change with no animation makes it look like its actually moving when you change lists. Images have to be put together in the exact order of your playlists.

General Discussion & Help / Re: Playlist Menu?
« on: May 14, 2020, 03:27:04 AM »
I think I found a way to have a playlist menu using images.

Side note: I can only add 3 attachments

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