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Messages - NeoID

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1
Share your theme / Re: Aura
« on: May 10, 2019, 03:07:48 PM »
I have been gone quite some time (Kids steal a lot of time FYI), but I'm honestly amazed by your talent, iGarikoitz!
Looking forward for the latest changed to be added to your Github as I would love to use your theme on my new build. :)

Is there an easy way to split a MAME collection into packs?

I'll share my own project when I get some more time. I've developed a separate application/helper that adds search to RetroFE and automatically downloads/generates all the required images for the theme.
My main focus now is to develop cache-support so games can be pulled from a NAS and cached locally in the background. I'm not a big fan of having all games stored on the device I play without redundancy. :)

2
Share your theme / Re: RetroBox 4:3
« on: March 27, 2018, 12:49:54 PM »
Just had to say I liked this theme a lot when I first saw it. The fact that an image was needed for each menu item with the box & title & and genre made me not want to travel this road. I can say now that this is possible without custom images. After what I've just seen, I know fantastic things are possible if coded correctly. In other words, I could make this theme with no extras necessary as it would natively use the box and info as a single image. Im recreating igarikoitz aura theme and....wow.

Big thanks to him & Peter.

I know.. it's not perfect, but it automatically generates those images for you... :)

3
Feature Requests / Suggestions / Re: Retro Fe, the future?
« on: August 25, 2017, 08:34:46 AM »
I love the way RetroFE works. I've been using HyperSpin and Launchbox and I'm not particular fond of any of them.. for the reason klopjero mentions in his first post.
HyperSpin had a lot of issues when I last used it 3 years ago and I was never particular fond of all those animations... it's just too much in my opinion. Launchbox/Bigbox is even more terrible with the way you have to import the roms and I feel you completely loose control of your roms and media. While I love working in Visual Studio, I actually prefer the simple XML themes RetroFE uses.

There's not much I miss except search and a plugin system would also be awesome. However, I've made a small application myself that adds proper search, coins, rfid and retroboxCP (my fork of cpwizard) support to RetroFE and it works amazing. I've also made a scraper that is way more advanced and better then the one in emulationstation, but I haven't yet released it. One of the problems is that I don't want to write the information (like player count and such) to the meta.db file as I consider this just a cache. I could update the XML files, but I'm not particular interested in that either. I'll try to make a proof of concept video of it soon.

Just keep up the good work Pieter! :)

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General Discussion & Help / Re: Dolphin
« on: August 15, 2017, 09:23:40 PM »
@firewater: If you launch the game using RocketLauncher note that there's a bug in the Dolphin plugin (ahk file). The commands used to launch the game are / (slash) instead of - (dash) so you will have to edit the file in order to make it work.

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General Discussion & Help / Re: select.wav doesn't work with latest .exe
« on: August 09, 2017, 01:37:44 PM »
Awesome, I was about to make a post on this before I got the email from bitbucket.
I've been working hard on my RetroFE instance and thought I messed up something in my theme. :P

6
I have been trying to compile RetroFE for a while, but haven't been able to get it to run. However, the latest version seems to solve the problem! Awesome!
The only thing that might be a issue is deadzone. I've noticed that it's very sensitive so if my Xbox360 stick is just a little off the menu starts to go left/right.

Might be possible to work around this issue by calibrating the controller in Windows, not sure yet, but I really appreciate the update Pieter Hulshoff!  ;D

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Of course, I just have to figure out how to compile the code on Windows/in Visual Studio. I'll give it another try to see if I can get it running.

8
I should probably look into that controller code sometime; I really haven't looked much at it since Emb added it. I also plan on having a look at the EmulationStation code to see what I can learn from it.

Sent from my SM-G920F using Tapatalk

The most important for for now is figuring out why RetroFE crashes if a Xbox 360 controller is plugged in, so if I can help you debug this issue, just let me know. :)

9
Same issue here. RetroFE crashes if any of my 4 Xbox360 controllers are turned on after Windows has started up, but before RetroFE has initialized.

Edit: Another issue is that RetroFE doesn't favor one particular gamepad. My arcade control panel isn't necessary the first (joy0), but may sometimes be joy1, joy2 or even joy3 depending on what else is connected... is there a way to tell RetroFE to use a specific device or do I just have to list all of them in the controls config?

10
Share your theme / Re: Aura
« on: June 03, 2017, 01:28:24 PM »
You really only need to apply blur (1 image) and greyscale (1 image) effect. I would like it to do so by code of the layout, but for now it can not  :(

For my theme (RetroBox) I've made a small python script that automatically creates the required images for the menu wheel. In my case a composition between cover, title, genre and player count. It creates about 100k images for me this way in a short period of time. I could easily make the same for you if that helps. Just let me know. Love you theme and look forward to be able to test it if you care to share :)

11
General Discussion & Help / Re: AttractMode timer suggestion
« on: May 10, 2017, 08:54:02 AM »
Thanks. I'll look into it, but I have unfortunately no knowledge of C++.
In C# I've used GetLastInputInfo in order to get the last input time. Not sure if that can be used or if there are other alternatives like it. It worked at least great with touchscreens and keyboards. I haven't tested it using a gamepad yet though.

12
General Discussion & Help / AttractMode timer suggestion
« on: May 10, 2017, 08:07:29 AM »
Hi,

Is there a reason why the AttractMode timer uses a internal timer instead of just looking for the last time the gamepad/keyboard was used? I have made an external application that adds coin acceptor and RFID support for launching games. My problem is that my application suspends RetroFE when a RFID tag is scanned, but once you return to RetroFE (say after 10 minutes or so) AttractMode kicks in. So suspending the process doesn't suspend the timer (I use SuspendThread/ResumeThread in C#).

If RetroFE wouldn't use a timer, but look at the activity of the input devices I assume that wouldn't be a issue and a better solution as you wouldn't need to worry about resetting it all the time?

13
Share your theme / Re: Aura
« on: May 08, 2017, 08:20:45 AM »
Wow, that's impressive. If that would to become the default theme for RetroFE it would be without doubt the nicest front-end out there. I just love how clean it is and the icons!

I assume the "information"-page is timing based? Would be nice to be able to toggle it by pressing a button like in Kodi. There you can press "i" for information when you have a item highlighted.

14
Share your theme / Re: (Wip) Aurora V2, I have to think about it
« on: April 26, 2017, 08:03:16 AM »
I love your work igarikoitz! Awesome piece of work!
Really looking forward to your theme and I hope you'll share it with the rest of the community. I've watched your videos on YouTube multiple times and I think you have some fantastic ideas. There are only a few good themes for arcade front-ends (themes that are not "bloated" and crowded) and yours is definitively one of the best!

If I can help you out with any scripts that mass generate images or such, please get in touch with me. :)

15
Share your theme / Re: RetroBox 4:3
« on: February 18, 2017, 03:47:31 PM »
Thanks for the feedback. While I'm quite happy with the game selection screen, the console view is a bit "confusing" when using it with a lot of systems. I currently have 175 systems on mine and I quickly struggle to find the right console. I think of adding another layer so the user first has to select the year (e.g. 1980-1985,1985-1990,...), but I'm not sure if that's the best solution either.

I've also thought about adding a graphical timeline on top of the console view so you can see "where you are" in relation to the other consoles... Another (awesome) solution would be a grid/wall layout, but that's something that unfortunately isn't supported yet *looks at Pieter Hulshoff with huge Bambi eyes*

I appreciate any ideas here. :)

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