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Messages - @lima

Pages: [1]
1
Share your theme / Re: list of games like Pandora's?
« on: July 07, 2020, 09:06:39 PM »
can you make the .png frame move with the list game?
it doesn't matter the sequence !!

2
Share your theme / Re: list of games like Pandora's?
« on: July 07, 2020, 11:05:48 AM »
natively does RetroFe not have this option? does it only move the complete game list block?

3
Share your theme / Re: list of games like Pandora's?
« on: July 07, 2020, 03:34:47 AM »
text or image, like Nesica! The frame .png in motion! https://youtu.be/o80TBtqd5Hw

4
Share your theme / list of games like Pandora's?
« on: July 07, 2020, 02:41:09 AM »
I already looked in the whole layout document, but I didn't find any references! I wanted to put the list of games moving up the stairs, not the complete list, with the selected game stopped! it would be like a "pandoras'box" pcb meaning that the selected game moves! would that be possible?

5
Help / Re: does not compile on windows
« on: July 02, 2020, 01:47:31 AM »
hear progress only error now!

just commenting that part of the file (KeyboardHandler.cp)




Quote
#include "KeyboardHandler.h"

KeyboardHandler::KeyboardHandler(SDL_Scancode s)
: scancode_(s)
, pressed_(false)
{
}

void KeyboardHandler::reset()
{
    pressed_= false;
}

bool KeyboardHandler::update(SDL_Event &e)
{
    if(e.type != SDL_KEYUP && e.type != SDL_KEYDOWN) return false;

    if(e.key.keysym.scancode == scancode_)
    {
        pressed_ = (e.type == SDL_KEYDOWN);
        return true;
    }

    return false;
}

bool KeyboardHandler::pressed()
{
    return pressed_;
}

void KeyboardHandler::updateKeystate()
{
   const Uint8 *state = SDL_GetKeyboardState(NULL);
//   pressed_ = state[scancode_];
}

6
Help / Re: does not compile on windows
« on: July 01, 2020, 10:00:24 PM »
I installed the correct location now, but it continues to generate errors!
C:\Users\julio>cd c:\retrofe

c:\retrofe>cmake RetroFE/Source -BRetroFE/Build -DGSTREAMER_ROOT=C:\gstreamer\1.0\x86
CMake Warning (dev) at CMakeLists.txt:43 (find_package):
  Policy CMP0074 is not set: find_package uses <PackageName>_ROOT variables.
  Run "cmake --help-policy CMP0074" for policy details.  Use the cmake_policy
  command to set the policy and suppress this warning.

  CMake variable SDL2_ROOT is set to:

    C:/retrofe/RetroFE/Source/../ThirdParty/SDL2-2.0.5

  For compatibility, CMake is ignoring the variable.
This warning is for project developers.  Use -Wno-dev to suppress it.

CMake Warning (dev) at CMakeLists.txt:47 (find_package):
  Policy CMP0074 is not set: find_package uses <PackageName>_ROOT variables.
  Run "cmake --help-policy CMP0074" for policy details.  Use the cmake_policy
  command to set the policy and suppress this warning.

  CMake variable ZLIB_ROOT is set to:

    C:/retrofe/RetroFE/Source/../ThirdParty/zlib128-dll

  For compatibility, CMake is ignoring the variable.
This warning is for project developers.  Use -Wno-dev to suppress it.

-- Configuring done
-- Generating done
-- Build files have been written to: C:/retrofe/RetroFE/Build

7
Help / Re: does not compile on windows
« on: July 01, 2020, 09:58:17 PM »
I installed the correct location now, but it continues to generate errors!

8
Help / Re: does not compile on windows
« on: July 01, 2020, 04:41:04 PM »
yes exite !!

9
Help / Re: does not compile on windows
« on: July 01, 2020, 04:26:03 PM »
installed to see. 2015

10
Help / Re: does not compile on windows
« on: July 01, 2020, 03:38:37 PM »
c:\Retrofe>cmake RetroFE/Source -BRetroFE/Build -DGSTREAMER_ROOT=C:\gstreamer\1.0\x86
-- Selecting Windows SDK version  to target Windows 10.0.17763.
CMake Error at CMakeLists.txt:3 (project):
  Failed to run MSBuild command:

    C:/Program Files (x86)/MSBuild/14.0/bin/MSBuild.exe

  to get the value of VCTargetsPath:

    Microsoft (R) Build Engine version 14.0.25420.1
    Copyright (C) Microsoft Corporation. All rights reserved.




(I'm very lay !!!)

    Build started 01/07/2020 11:35:29.
    Project "C:\Retrofe\RetroFE\Build\CMakeFiles\3.18.0-rc2\VCTargetsPath.vcxproj" on node 1 (default targets).
    C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Platforms\Win32\PlatformToolsets\v140\Toolset.targets(34,5): error MSB8036: The Windows SDK version 8.1 was not found. Install the required version of Windows SDK or change the SDK version in the project property pages or by right-clicking the solution and selecting "Retarget solution". [C:\Retrofe\RetroFE\Build\CMakeFiles\3.18.0-rc2\VCTargetsPath.vcxproj]
    Done Building Project "C:\Retrofe\RetroFE\Build\CMakeFiles\3.18.0-rc2\VCTargetsPath.vcxproj" (default targets) -- FAILED.

    Build FAILED.

    "C:\Retrofe\RetroFE\Build\CMakeFiles\3.18.0-rc2\VCTargetsPath.vcxproj" (default target) (1) ->
    (Desktop_PlatformPrepareForBuild target) ->
      C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Platforms\Win32\PlatformToolsets\v140\Toolset.targets(34,5): error MSB8036: The Windows SDK version 8.1 was not found. Install the required version of Windows SDK or change the SDK version in the project property pages or by right-clicking the solution and selecting "Retarget solution". [C:\Retrofe\RetroFE\Build\CMakeFiles\3.18.0-rc2\VCTargetsPath.vcxproj]

        0 Warning(s)
        1 Error(s)

    Time Elapsed 00:00:00.63


  Exit code: 1



-- Configuring incomplete, errors occurred!
See also "C:/Retrofe/RetroFE/Build/CMakeFiles/CMakeOutput.log".

11
Help / does not compile on windows
« on: July 01, 2020, 03:14:51 PM »
can someone do a tutorial, to compile on windows, something more detailed, I'm not able to assemble the compiler !!

PS:(I already followed all README.MD)

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