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Messages - billyc666

Pages: [1] 2 3 4
1
General Discussion & Help / Re: Let's Build
« on: June 04, 2018, 08:35:22 PM »
why not have a snippets section, have a basic blank theme and then snippets of code with an image of what it does, should be pretty easy for people to follow. themes i've built in the past i've used the same principal

2
General Discussion & Help / Re: Story files
« on: May 26, 2018, 08:25:15 AM »
yes of course, i haven't had any time lately due to work so these would be much appreciated.

you can upload and add link here or straight to github

3
General Discussion & Help / Re: Story files
« on: April 11, 2018, 09:07:43 AM »
just to let you know i haven't stopped working on these i just haven't had time over the last week, i'll be back doing them in a few days

4
General Discussion & Help / Re: Adding synopsis
« on: April 08, 2018, 09:16:28 AM »
if your using hyperspin sets you can use the xml files from here https://github.com/billyc999/Game-database-info  you may need to change the header

5
Share your theme / Re: [WIP] based on various kodi themes
« on: April 05, 2018, 08:10:35 AM »
ah i see now, i knew i was just been thick

thanks guys much appreciated

** edit** just got around to testing works great thank you, i can start designing the vertical themes

6
Share your theme / Re: [WIP] based on various kodi themes
« on: April 04, 2018, 10:37:01 PM »
ha i should of explained this layout will be just used for a sub menu so there is no main menu.
but i chanegd all the
<onMenuEnter menuIndex="i">
<onMenuExit menuIndex="i">
to menuIndex="1" and i still don't see a  second menu of art, is this what you meant do

7
Share your theme / Re: [WIP] based on various kodi themes
« on: April 04, 2018, 07:36:16 PM »
Thanks ill give this a try.

i just did a quick test with a theme with boxart hoping it would display the logos above the boxes but it only shows boxes. im not sure if i have set it correctly

Code: [Select]
    <!-- Box Menu -->
    <menu type="custom" imageType="artwork_front" scrollTime=".2" scrollAcceleration=".02" orientation="horizontal" textFallback="true" x="0" font="fonts/Oswald-Regular.ttf" fontSize="20" loadFontSize="20" width="center" y="980" algorithm="easeincircular">
        <itemDefaults alpha="1" x="center" y="1000" width="286" maxHeight="360" xOrigin="center" yOrigin="bottom" layer="12" fontSize="50" loadFontSize="50" fontColor="ffffff" reflection="bottom" reflectionDistance="1" reflectionScale="1" reflectionAlpha=".2"/>
        <item xOffset="-1150" alpha="0"/>
        <item xOffset="-810" selected="true">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="-540">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="-270">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="0" yOffset="0" width="286" maxHeight="360" layer="13">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".5">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="270">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="540">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="810">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="1150" alpha="0"/>
    </menu>

    <!-- logo Menu -->
    <menu type="custom" imageType="logo" scrollTime=".2" scrollAcceleration=".02" orientation="horizontal" textFallback="true" x="0" font="fonts/Oswald-Regular.ttf" fontSize="20" loadFontSize="20" width="center" y="980" algorithm="easeincircular">
        <itemDefaults alpha="1" x="center" y="500" width="286" maxHeight="360" xOrigin="center" yOrigin="bottom" layer="12" fontSize="50" loadFontSize="50" fontColor="ffffff" reflection="bottom" reflectionDistance="1" reflectionScale="1" reflectionAlpha=".2"/>
        <item xOffset="-1150" alpha="0"/>
        <item xOffset="-810" selected="true">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="-540">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="-270">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="0" yOffset="0" width="286" maxHeight="360" layer="13">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".5">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="270">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="540">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="810">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="1150" alpha="0"/>
    </menu>

8
Share your theme / Re: [WIP] based on various kodi themes
« on: April 04, 2018, 06:52:21 PM »
Quick question, is it possible to have 2 scrolling lists on one screen, the reason i ask is i wanted to create a vertical theme with the clear logos but behind them i wanted to add mame snaps resized to make them look like banners in kodi.

i was trying to batch overlay  them so i wouldn't need 2 lists but was unable to find a solution of how to do it.

9
Help / Re: Outline around text?
« on: April 03, 2018, 08:49:35 PM »
ah you mean the main menu in the nox theme,in that case maybe Jonah's idea maybe be a good solution, i suppose using the same size font and changing the position of x & y would create a shadow effect or like jonah said resize the black font so it's larger the the white font

10
Help / Re: Outline around text?
« on: April 03, 2018, 05:32:01 PM »
what about changing the opacity of wall.png you may need to do it in photoshop by overlaying it a couple of times then lower the opacity

11
Announcements / Re: RetroFE development
« on: April 02, 2018, 04:25:59 PM »
working fine now, is the menu already accessible?

12
Share your theme / Re: RetroBox 4:3
« on: April 02, 2018, 03:19:50 PM »
I never even thought of that scenario. sounds a good one too. ill try the new version when i get time later.

13
Announcements / Re: RetroFE development
« on: April 01, 2018, 10:33:03 PM »
i thought i would try this version by putting it in the core folder, however when i run it it only goes as far as splash screen then quits
log file lists an error at the end

[2018-04-01 22:27:10] [ERROR] [Input] Missing property controls.menu
[2018-04-01 22:27:10] [ERROR] [RetroFE] Could not initialize user controls

14
Share your theme / Re: RetroBox 4:3
« on: April 01, 2018, 09:26:59 PM »
ideally the grid needs to be resizable so you can choose the actual container size and how may items can be displayed within the grid, plus each item within the grid would need it's own height & width

example views

A B C D
E F G H
I J K L
M N O P

or

A B C D E F
G H I J K L

15
Share your theme / Re: RetroBox 4:3
« on: April 01, 2018, 08:56:37 PM »
Thank you, well at least i was looking in the right file to start with.
i don't mean to hijack this thread but  what sequence is asking is it the same basically as im looking into regarding grid but slightly different as it calls another function

example

DataGridViewImageCell: Used to display pictures. Here is an example:
DataGridViewCell ^ celShowPicture = gcnew DataGridViewImageCell;
DataGridViewLinkCell: Used to display linked labels. Here is an example:
DataGridViewCell ^ celEmailAddress = gcnew DataGridViewLinkCell;

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