Thanks Pieter. Just to make sure I understand what you're saying/asking.... I should find the longest onGameEnter animation in the entire layout.xml and make the duration on my new onGameEnter take as long (in my case the longest onGameEnter duration is "1")? If that's what you mean I'll give it a shot!
That doesn't matter. When the onGameEnter animation is finished, it will continue with idle animations unless the game started, and does so individually for each element on screen. Just match the duration of the animations, and I think you can prevent this from happening. How long do the other onGameEnter animations last?