RetroFE forums

Artwork & Layouts => Share your theme => Topic started by: dlol on October 09, 2017, 07:01:27 PM

Title: Minimal Completionist
Post by: dlol on October 09, 2017, 07:01:27 PM
My first RetroFE theme.
I tried to make something who doesn't need a ton of art assets to work. I'm quite pleased with the result.
https://imgur.com/a/yO6wi

Let me know what you guys think. :D
Title: Re: Minimal Completionist
Post by: psibash on October 10, 2017, 01:02:55 AM
Actually pretty neat!  ;) GG
Title: Re: Minimal Completionist
Post by: bodbod on October 10, 2017, 02:27:19 PM
I like it too, do you have a video maybe to see it running live ?
Title: Re: Minimal Completionist
Post by: dlol on October 10, 2017, 05:14:05 PM
I like it too, do you have a video maybe to see it running live ?
Recorded a quick one yesterday. Here it is: https://youtu.be/jeCeD8NqWoo
Title: Re: Minimal Completionist
Post by: Pieter Hulshoff on October 11, 2017, 08:22:50 AM
I like it as well. It gives a nice clean interface without requiring people to download a lot of artwork.
Title: Re: Minimal Completionist
Post by: Kam3leoN on October 24, 2017, 01:19:19 AM
very nice
Title: Re: Minimal Completionist
Post by: ryuuji on October 25, 2017, 06:28:29 PM
Very good  8) gl
Title: Re: Minimal Completionist
Post by: bodbod on April 24, 2018, 03:23:11 PM
i believe this theme would be adapted for the Pi version
Title: Re: Minimal Completionist
Post by: ginzu on July 25, 2018, 11:40:40 PM
hello dlol,


excellent work!

how could i display my controller's pictures?  they won't show.
i read the readme file you gave with the archive,
i put one png inside my media/<name of my system> but it doesn't work too, then i placed the picture inside media/my system/images, it doesn't show too...

what can i do to have controllers pictures like in your video???  :P :o

and
is there a tutorial somewhere to create à theme like this?

this theme remain my favorite since i discovered it.

thank you



Title: Re: Minimal Completionist
Post by: dlol on July 26, 2018, 03:28:37 PM
Hi Ginzu,

I'm just getting back in the scene, since I've lost most of my emulation-related files a few months ago (thanks Seagate  >:(). I'm currently reconfiguring RetroFE and trying to get things back the way they were. Once I reconfigure my theme, I'll post instructions here.

Glad you like my theme, btw!
Title: Re: Minimal Completionist
Post by: ginzu on August 08, 2018, 10:44:16 PM
 ;) hello dlol.
I wish you good luck for restarting from zero.
I experiment the same thing in 2016.
And i lost everything.i was under hyperspin.then when i decide to start a new project i start with retrofe this time.
I have no regret.
Title: Re: Minimal Completionist
Post by: dlol on August 11, 2018, 07:44:15 PM
Hi Ginzu, I had some time to rebuild my system and I got my theme to work again.

To make the controller.png images appear in the menu , do the following:

1 - Suppose you are working with the SNES collection, copy  "controller.png" from the RetroFE/layouts/Minimal Completionist/collections/Super Nintendo/.

2 - Paste it  to RetroFE/collections/Super Nintendo/system_artwork/.

Do this for every system that you have and it should do the trick.

For all theme builders here, a question:
 Is there a way to populate the main menu with these images without having to move them out of my layout folder? I really want to do this in a more self-contained manner.
Title: Re: Minimal Completionist
Post by: Pieter Hulshoff on August 11, 2018, 10:58:35 PM
Yes, you can use modes layout, commonlayout and systemlayout for that; just check the wiki for the places RetroFE will look for each file in each mode.
Title: Re: Minimal Completionist
Post by: ginzu on August 23, 2018, 10:25:22 PM
Thank you dlol, it works.

I want to know if it is possible to move the png of the controller that appear in the submenu wheel in a different location? ( i don't understand the instruction within layout.xml , i have just take a look to the wiki, but my understanding is not enough to do what i want).

Also,  i would like to know if it's possible to put a png to replace the name of my system in the submenu wheel too.
Thx  ::)
Title: Re: Minimal Completionist
Post by: dlol on September 23, 2018, 06:41:01 PM
Yes, you can use modes layout, commonlayout and systemlayout for that; just check the wiki for the places RetroFE will look for each file in each mode.

I'm aware of the different values for the 'mode' attribute, but they don't appear to work with menus, only with reloadable assets.
What I want to do is populate the main menu with images from my layout folder, something like this:

<!--Main Menu index 0-->
   
    <menu type="custom" mode="systemlayout" imageType="controller" scrollTime=".24" ...


So RetroFE will know to look inside the layout folder for the menu images, instead of the default path. Is that possible?


Thank you dlol, it works.

I want to know if it is possible to move the png of the controller that appear in the submenu wheel in a different location? ( i don't understand the instruction within layout.xml , i have just take a look to the wiki, but my understanding is not enough to do what i want).

Also,  i would like to know if it's possible to put a png to replace the name of my system in the submenu wheel too.
Thx  ::)

To replace the system name with a png just open layout.xml and replace the following:
Code: [Select]
<!-- System Shortname: Located in layoutName/collections/systemName/system_artwork-->
<reloadableScrollingText type="shortname" mode="systemlayout" alpha="0" x="1340" y="540" font="fonts/Agency_FB.ttf" loadFontSize="70" fontSize="70" direction="vertical" xOrigin="left" alignment="justified" scrollingSpeed="0" startPosition="0" startTime="4" endTime="1"layer="7">
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeinquadratic"/>
</set>
</onMenuEnter>
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeinquadratic"/>
</set>
</onMenuExit>
</reloadableScrollingText>

with:

Code: [Select]
<!-- System Logo: Located in layoutName/collections/systemName/system_artwork-->
<reloadableImage type="logo" mode="systemlayout" alpha="0" x="1340" y="540" direction="vertical" xOrigin="left" alignment="justified" scrollingSpeed="0" startPosition="0" startTime="4" endTime="1"layer="7">
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeinquadratic"/>
</set>
</onMenuEnter>
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeinquadratic"/>
</set>
</onMenuExit>
</reloadableImage>
Basically replacing the reloadableText with a reloadableImage. Haven't tested it, but it should work.