RetroFE forums

General Category => General Discussion & Help => Topic started by: bodbod on September 21, 2017, 12:28:15 AM

Title: Version 0.8.13 - issue with controls
Post by: bodbod on September 21, 2017, 12:28:15 AM
Hi,

I have updated my fully working version (RetroFE 0.8.6) with the following elements from Release 0.8.13 :

- Core directory
- layouts / Aeon Nox directory
- layouts / Default 16x9
- controls.conf updated with the previous .conf top part of my working version

My problem is that the controls are not working within the RetroFe interface anymore, however when I am playing games it is working due to the fact that the emulator takes over I guess.
I am attaching both logs in case this would help, i checked them but nothing really indicative to be honest. I just noticed that before i was missing some commands I have added for the playlist but that's all.

Thanks for your input
Title: Re: Version 0.8.13 - issue with controls
Post by: Pieter Hulshoff on September 21, 2017, 07:28:57 AM
That sucks... What type of controller/driver do you use? I added hot pluggability in 0.8.13, so perhaps I broke support for your controller in the process.

Sent from my SM-G920F using Tapatalk

Title: Re: Version 0.8.13 - issue with controls
Post by: bodbod on September 21, 2017, 11:42:13 AM
Hi,

I bought this controller back in the days and that was working :

http://www.joystick-arcade.com/fr/adaptateurs-convertisseurs/31-interface-usb-2-joueurs-raspberry-pi-pcps3.html (http://www.joystick-arcade.com/fr/adaptateurs-convertisseurs/31-interface-usb-2-joueurs-raspberry-pi-pcps3.html)

The driver has been installed automatically with Windows 7, seems to be a generic one
It weird that it's not retro compatible, usually it's fine that way. I have a backup worst case scenario and i will keep my old version  :-\
If i decide to install the 8.12, I simply need to change the .exe + Aeon Nox directory and that would be it right ?
Title: Re: Version 0.8.13 - issue with controls
Post by: Pieter Hulshoff on September 22, 2017, 10:08:01 AM
Just the .exe should do the trick I think. I should try to figure out why it's not recognized though. Perhaps it's not triggering the proper SDL connection detection, so I could do an automatic check at start-up. It won't be hot-pluggable then, but it should at least work that way. I'll keep it in mind.
Title: Re: Version 0.8.13 - issue with controls
Post by: bodbod on September 23, 2017, 12:46:28 PM
ok I have updated only the .exe with the latest release in the end, I wanted to apply the changes you made to Aeon Nox layout but the videos are gone and the text explaining the game or the console history are popping in the middle of the screen, something wrong in there for me. What settings did you change to make it snappier exactly ?

I ll check the exact driver name and version i am using for you to know.
Title: Re: Version 0.8.13 - issue with controls
Post by: Pieter Hulshoff on September 23, 2017, 01:49:15 PM
I just reduced some of the animation and scrolling times; nothing major.

Sent from my SM-G920F using Tapatalk

Title: Re: Version 0.8.13 - issue with controls
Post by: bodbod on October 04, 2017, 02:42:57 PM
Hey Pieter,

I have checked the drivers for my control panel and this is the generic ones from Microsoft (HID-compliant game controller) which are used.
Do you need more specifics or this should be enough for you to dig around ?
Title: Re: Version 0.8.13 - issue with controls
Post by: Pieter Hulshoff on October 04, 2017, 02:55:47 PM
Not really, but I'll see if I can add the start-up scan of controllers RetroFE used in the past on top of the hot-pluggable features I added recently. Apparently some controllers do not send the correct SDL connect indication, causing RetroFE to not register them being attached, and thereby not initializing them within the program. The previous code had more problems with more recent controllers, so I'll need to figure out a combination of both to get everything working properly.